GeorgeZaharia's Recent Forum Activity

  • evil sheperd, lol. no hate. its just funny, sheperds are good people. :﹉)

    so are the priests :) good people... :D

    kidding, just a idea, i mean, is like every storyline ever... xD hahaha, i talked about shepherds cause .. ehm, knights and stuff is overused... so something more peaceful, yet intriguing lol... "bep bep im a sheep i said bep bep im a sheep!"

  • I think C3 already has the assets pack under a encryption in android atleast, not sure about other stuff, but the moment u upload stuff to a website... no matter what encryption u use, unless u generate it in the canvas pixel by pixel, u won't protect it ... since is rendered as a file in the browser on clients side. i bet i can test ur app and still "steal" stuff from ur projects. 40$ license bet? if u win, i buy a license, if u lose, u lower ur license forever to $5+tax so everyone can buy it!

  • Several things I need answered.

    >1. How did they end up there?

    2. Who are they fighting?

    3. Main boss(es): why do they want the staff?

    1 ... this 2 characters... where some random prison cell mates, that got there randomly... from various "charges?" or ... they where long life friends, who had a common dream, to become the best sheepherders in the whole realm, but they could only achieve it if they managed to take a hold on the most mythical and powerful herding item there was ever created by the Celestials that created all beings... and left this artifact on earth so that those who posses can bring peace and prosperity to the world... that is if they want to do good. they ended up in the cell, by entering the wrong village, and doing some "scams" so they can sustain themselves, in their quest in finding that "mythical staff", but as they where running their "scams" they got caught by the village guards, and sentence to hang or something odious ... as it happens, their despair is their luck also, as it happens and will be shown that the room they where kept in had a "hidden passage" to a secret treasure room under the kings palace. paba baaaaam!! they found the secret room, by trying to escape, while one of them noticed some brics could be taken out of the wall. paba baam baaaaaam!!!

    2. the evil shepherds alliance or better known as (ESA) they where some sort of evil group that wanted to get the staff so they can exploit the world, and make money or fortune on the backs of all creatures and subdue everyone.... TADADAAAAAA!

    3. i think point 2 explains it.

    on point 3 u can have different difficulty bosses, from the lowest rank (foot soldiers, leutenends etc...) in the ESA hierarchy to the highest (aka the leader or the boss of the bosses etc) bidibup bop!

    (this is basically all plots and story lines in all scifi/adventure movies/games/stories in all times...even the bible and the Round Table Knights... and so on and so forth..."holy grail story" etc, santa claws, grinch same plot.)

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  • depends if ur game really needs that isometric feel or not. or if is designed for it... for example.. you wouldn't do a "mario classic" platformer in isometric right? i mean u can... but ... outside cool looks, doesn't give much ... the important factor is ..." is it fun"? graphics helps on marketing, and targeting the proper audience... gameplay attracts everyone no matter what age... if the gameplay is fun. personally i like a good graphical feel.. so id go isometric... but is 100x more work to be done than just plain top view.

  • I'm about 1k in the red if I think critically about it. On the other hand, 1k is a low price for all the things I learned over the years. Ain't even mad :V

    and this answers the question of this thread "Hobbists how you make it happen?" = short answer ... we don't... we doing it for a hobby not for a profit!

  • hi all you want to know mainly 2 I have searched but I have not found anything that would indicate to me the existence of this plugin for c3 can you tell me something? second what can you tell me how to set the volume?

    why not use the default C3 audio plugin? does the same thing?

  • can u upload the html5 version on itch.io so we dont have to download the file? i can't play windows apps... linux ... laptop.. and slow connection.

  • it should be automatic as long as u have orientation to "Any" and not locked to "landscape" or "portrait" ... as far as i know... some admin probably would have a better answer than "automatic" sorry if looks stupid my reply... but im curious about this also, did something changed?

  • you could try even if is "dangerous" this format

    isBoolean

    ===> blank subevent ==> always triggering action

    ===> subevent trigger once ==> some 1 time action everytime when boolean is true(whenever bolead is true... spawns 1 item for example... the item can be spawned multiple times if the isboolean toggles on off)

    as doop said... might cause confusion and code breakage... if u don't keep proper track of it... just keep it at the end of ur code.

    personally i didn't had any issues with this format, unless i added random conditions on top with isBoolean

  • My game lags when its in full screen.

    what type of device are u running it on? does it have enough GPU/RAM/CPU memory?

  • Thanks. In that case, what is every tick for?

    for actions that don't need a condition, like updating text everytick... or making something move on a loop without having a condition to change its movement (like a solar eclipse or moon/day moving in ur game, or a score update something of that sort.).

    now u can run everytick or just have a condition... and basically if the condition is always true... = everytick... that action will always fire.

  • since we dont wanna put the spawning invisible sprite to an endless road(its tiring),we can try to find a way to put this spawner in specific distances using maths or some features in the game(i havent tried it).their gotta be a feature to do this. or we can use timer, i.e. after x seconds it spawns. but the latter is kinda inconvenient cause if player misses to kill the zombies in time, their would be too much zombies after x seconds.

    i didnt see george zaharia post while i was writing this.

    his post is the right answer.

    you could do it with a timer also, just make sure u limit the zombies count max... to like 5 or so...

    like every 2 seconds

    zombies.count<4

    action>>>create a zombie at X random...

    this way u always have only 4 zombies on screen at all time. or newly spawned.

    anyway here is my example, i made 2 options inside, line 7 block works with the every1 second block on line 2 i think, and line 13 is just a variable controled by how long u keep pressing keys left and right aka moving character... i think line 13 is way better than my other version... is simpler... basically what line 13 does, is everytime u press left or right adds 1 to a variable when that variable hits 200 means u moved 200 "units" and spawns a zombie in ur face at 200 px ... then resets itself and u can move again spawning more zombies, u can alter it as u want... add a random position like random(200, 1500) depending on ur screen layout size etc... 200 being the minimum distance from player zombies will spawn... ud want them to be at somewhere 200px away so u have time to react.

    everything else is adjustable play around with it ... have fun, and hope it helped in any way.

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GeorgeZaharia

Member since 30 Jun, 2014

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