DozeMaster's Recent Forum Activity

  • Is there a way I can "draw" on an object? I want bullets when impacting the level to leave marks. However instead of leaving a decal on the wall I would like to draw the decal on it permanently. This way they won't fade.

    you mean as a bullet hole? why not just spawn it on the impact? and leave it there for as long as you want, however having to many of those bullet holes may drop FPS in future gameplay so you may want that the decals to be destroyed or to fade out after some of them pile in numbers

  • The tweak is I rotate the camera in Q3DMaster by (90,90,0) to have this "First Person View". It work fine, moving and jumping are OK but I can move through walls. Floor is "solid" and I can't pass through it, but walls are like... Nothing. I think it's because I had to change gravity vector, but I can't find (ATM ) a solution. Still working...

    And the game is "reverted"...

    I'll continue to work on it, you can follow my steps on Instagram : jcharpentier85

    are you using some object to stay on floor? what is your Y coordinate based on? ( having that camera angle means u use Y as height X as vertical Z as horizontal )

    i mean what keeps ur camera standing? it cant stand by itself unless u wont alter the height of it... so that means if u dont have no object to interact or have the camera as in a FPS where u have a model behind it... when ul hit a wall having a object /model/smth there will stop the camera go trough... not having it... well camera its not a physical object.. cant be stopped by walls..

    OFF : some random funny q3d stuff < nodewebkit gameplay

    <capx

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  • After three weeks of programming it's finally finished!

    awesome man im not a plugin programmer, but im guessing this is kinda of an organizer, pretty usefull when u have a lot of plugins and u forget where u put that clone to template thing...

    Off-topic: did you added the feature for coffee making? i really need that one...

  • Task manager tells me 0% CPU 137,9MB of Memory usage, 0,1MB/s of disk-writes (that's a bit odd, but Steam is showing the same amount of disk writes).

    ..... I will install Construct on a third system this evening as well. A Pentium G3220 with Radeon 7870.

    That might be your problem, maybe is something about ur steam doing to it... as for C2 itself its designed to run on 128 ram memory(i think but it can run on 64 also i guess) and 512 hdd space... im using it on a home computer... low spec... never had problems technically... only my own mistakes.. and reaching the computers capabilities to render stuff, but if you timed it and the memory usage is the same as the steam,.. then steam is possibly to be doing it ... sometimes happens.

    the computer im using for C2 and indie game dev stuff is a dual core 3.5Ghz intel x64 2 gb ram and 1 gb gpu card... old gig i have for a while now, that i use to test stuff for fun, and its filled with a lot of stuff running multiple software's in same time with c2, like blender for rigging and in same time the browser with different previews of the 3d games im playing with in C2, Photoshop, Audacity and other stuff, all in 1 shot and it never freezes i mean its always as optimal can be for the spec it has(my cpu usage is always at 60-80% and ram almost 60% ) some applications freeze cause the memory isn't enough, but it never happened to C2 unless i over flood it , but if id be using same stuff on my rigging machine, and freeze for 1 sec id be mad >.< ... so im pretty sure its not ur Computer, its a Software problem, something clutches it.

    P.S i know my C2 Rig is awesome (20 years outdated) ha ha ha ... it has its moments... i can go nuts on it.... )

  • the only time i had problems with C2 having problems loading files or after a while to get sluggish, is when i was doing very weird and large event sheets, or have over 500 objects in the editor... while you are using C2, is there a chance that in those 10-15 minutes to add to many stuff in the visual editor? and maybe have like 1 event sheet that contains a very big amount of actions in it? like above 200? 500 ? and all on same condition like OnStartOfLayout lets say? even if its not running if you copy to many actions into 1 conditions, when youl open that project youl experience a very slow editor mode performance.... and for the objects in the editor, i think its more about the GPU not being updated... but if those are not your problem... then it might be a bug caught with ur last installation if you interrupted it, or reinstalled it wrong something might happen... i dont know really ... just saying hope it helps you

  • i encountered this kinda bug, when i used the condition On Destroy to switch on different layout, try avoiding the On destroy to change layouts and create objects on it, Ashley explained it here i hope that is the problem you have. if not maybe its something similar... hope it helped you

    the issue above i was having a fast passe game, with a lot of predefined objects( predefined = i mean i built the layout architecture without events, drag and drop mode) in the layout, now when actor was dead, or got destroyed i was using ON destroy to move on menu layout to be able to start again, however when i was switching the layout, some items, and most of time one item specifically was sticking on all layouts, even though there is no event that says to be created.... that kinda sounds as your problem ... but from r206 above should be fixed i think

    does the layout2 have the event sheet included, that says that the object to be destroyed as in layout 1?

  • Hi all

    I need someone able to build a small bunch of casino games using construct2.

    Specs :

    1 - There will be 4 games ( types )

    2 - The 4 games are ( slot machine 3x5 / slot machine 3x3 / video poker / keno )

    3 - There will be an admin page to communicate with games .

    4 - There will be a lobby with games icons

    5 - ALL GAMES AND ADMIN DON'T NEED TO BE REAL . This is just for a demo purpose so I don't expect games to run with real logic. They will be playable but don't need to use data base. You can simple create some random trick to get illusion they are playable games.

    6 - Don't worry if you don't know how these casino games works. I can explain to you how they works.

    Please , message me if you got interested and show me some portfolio. Although this is not a complex task ( games are fake with no database ) I expect someone with experience with games. I will provide references of each game so you will be able to provide me a quotation.

    Best

    thats an interesting project, totally possible with C2, however is there a budget for all the work to be put into? you can email more info at zgaagz [-> @ <- ] gmail [ -> . <- ] com

    also wanted to ask, the other job you posted in 2013 did it got finished?( sounded like the 66th card here in Romania im guessing most of country's calls it 68th or ruby's card game, or pope the foul)

  • I think that'll change just the drawing area and not the tile resolution itself? I guess I'll just have to make a big-ass sprite to do the job.

    Thanks for the suggestions

    i dont know really i didn't tested but as seen on the sprites how they act.. the whole picture enlarges... i was thinking will do the same on tile-background see if anything happens.. if not then really have no clue.. i wold gladly do a test for u but im not at home im in vacation in some village barely have internet connection.. you can search in the manual maybe there is a reference on it

  • for the imagewidth imageheight i guess you may want to enlarge it using the sprite editor?

    you can do a Scale altering from the events... if you want.. that is going to scale the whole thing... but i guess works only on sprites... not sure on tilebackgrounds...

  • are those prices of the soundtracks for 1 mix ? or for multiple?

  • for sure someone will come with an official answer... sorry for my post .. i was kinda rude i think..

  • can you show a event sheet screenshot of the function ur using?

    im pretty sure you forgot to change the names of the variable... in which case there is no need for functions really... you'd be better doing it trough a boolean or just a simple variable local or not..

    ... good morning BTW just waked up... coffee time here well not really 4pm lol... but this is my hr when i wake up so.... ... brb

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DozeMaster

Member since 30 Jun, 2014

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