CloudDealer's Recent Forum Activity

  • Most of the programming is in eGameRoom, eGlobal & eFunctions. Check eGlobalPlayerVariables if you need variables. The objects you interact with are labled as "openable" and "StaticNPCs", If you need anymore info, let me know.

  • Please remove that wind effect from the project and reshare or share a screenshot of the events used.

    drive.google.com/file/d/1sKAPxkhu0CFTRCH5zrkLjsvVAOb-KjI_/view

  • Cannot open the file as there is some kind of add on. My guess is the issue is picking, you need to pick the correct trashcan with conditions then the actions will choose that instance.

    Could you expand on this please? I'm relatively new to construct.

  • you could use the save and load features built into construct.

  • simplified version: construct.net/en/forum/construct-3/how-do-i-8/change-stringvariable-per-169309

    They both show up in the dialogue as TEST2. Is there a way to fix this, and have each individual "openable" have their own item/variable?

    This is probably super simple, if there's a tutorial that could help, or if you can help yourself, please respond!

    PROJECT FILE:

    drive.google.com/file/d/1sKAPxkhu0CFTRCH5zrkLjsvVAOb-KjI_/view

  • From what I know, there's no built in system to find the original. If-- for whatever reason, you're working on that project now, and looking for the original, you're either going to have to guess, or look for it manually. If each one was configured with a different variable, I'd suggest looking for the one with the lowest of said variable.

  • Thank you so much!

  • > lennaert My question was how to find such instance in a large existing project, which may not have a dedicated layout for storing default instances. And even it does, not all objects may be there. And even if they are, the default instance may change suddenly if you change the order of layouts.

    > I was working on a big game last year and there was a very important sprite with lots of instance variables and behaviors, which was used on many layouts.

    > I intentionally put the first instance of it on a separate layout and filled in all the default properties. For example, I put these default values: variable isActivated=0, MoveTo Speed=500

    > That was working for a while but then broke. Some other instance of this sprite became the default one. So when this sprite was added in layout editor it was created with these values: variable isActivated=1, MoveTo Speed=200 I had to manually edit them and about a dozen other parameters, which was super annoying. And I couldn't find the instance which had become the default one..

    I don't know if this response helps-- But, if you'd like to use a default main character sprite/character sprite in general, make an Object Bank, and have specific "teleport points" to summon the sprite from the object bank. Therefore, there won't be multiple of the same sprite, and it will always be the default one.

    OH SOMEONE ALREADY SAID WHAT I SAID, SORRY- I DIDN'T READ EVERYTHING

  • lennaert My question was how to find such instance in a large existing project, which may not have a dedicated layout for storing default instances. And even it does, not all objects may be there. And even if they are, the default instance may change suddenly if you change the order of layouts.

    I was working on a big game last year and there was a very important sprite with lots of instance variables and behaviors, which was used on many layouts.

    I intentionally put the first instance of it on a separate layout and filled in all the default properties. For example, I put these default values: variable isActivated=0, MoveTo Speed=500

    That was working for a while but then broke. Some other instance of this sprite became the default one. So when this sprite was added in layout editor it was created with these values: variable isActivated=1, MoveTo Speed=200 I had to manually edit them and about a dozen other parameters, which was super annoying. And I couldn't find the instance which had become the default one..

    I don't know if this response helps-- But, if you'd like to use a default main character sprite/character sprite in general, make an Object Bank, and have specific "teleport points" to summon the sprite from the object bank. Therefore, there won't be multiple of the same sprite, and it will always be the default one.

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  • I know I'm pretty dumb, and this is probably a simple fix, but-- could you explain what went wrong here?

  • Any tutorials you'd recommend in specific?

  • Set variable1 to replace(...)

    Typewriter text variable1

    I'm just thinking that typewriter might get confused by the replace stuff, so do the replace before.

    It doesn't work.. Any ideas?

    PROJECT LINK:

    drive.google.com/file/d/16hFsSJuBEJtvFeasUdDucM5dgD17ZU9K/view

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CloudDealer

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