I did
construct.net/en/game-assets/addons/publish-subscribe-events-2497
I created a plugin for sale quite awhile ago (PubSub) that provided event functionality like this new signal instance feature does. I took it off the store because there was not much interest. I just updated it for SDK v2 for my own use. If there is any interest I would put it back in the store. It gives you the same functionality as instance signals but also allows you to pass parameters in your events. So, for example, if a player is hit you could publish a hit event with the players current health as a parameter and a health bar could subscribe to the event and get the data from the event to update it's display.
This plugin was deprecated and hasn't been supported for a long time. Ever since Construct added it's own JSON plugin I stopped supporting this and deprecated it. The one supplied by Construct is very good.
Ashley
Also seeing this with the simple
ERROR - [JSC_FEATURES_NOT_SUPPORTED_BY_PASS] Attempted to run pass "markUntranspilableFeaturesAsRemoved" on input with features it does not support. Running pass anyway.
Unsupported features: [Dynamic module import]
I get the following error when doing simple minification
ERROR - [JSC_LANGUAGE_FEATURE] This language feature is only supported for ES_NEXT_IN mode or better: Optional chaining.
Thank you for getting optional chaining in so quickly. Awesome !!!!
The scripting documentation doesn't seem to have the new plugin interface for the JSON plugin.
Created the bug report
github.com/Scirra/Construct-3-bugs/issues/3910
Haven't been able to isolate it yet, but I create sprites in code and it works fine in 200 and 201. Most of the sprites render in 202, but some don't show on the screen anymore and there are no errors in console
Update:
Think I found it. If the image is put on the layout initially and destroyed so that it's loaded, then creating it in script works. If I try to create a sprite that hasn't been loaded yet from code, it doesn't fail but never shows on the screen.
I am going to submit an issue on it
Issue filed: github.com/Scirra/Construct-3-bugs/issues/3910
Final Update:
The bug has been addressed and the issue closed. It is supposed to show up in the next beta.
Doesn't appear that offline is working in 201. The service worker fails
main.js:210 Failed to register service worker: TypeError: Failed to register a ServiceWorker for scope ('https://editor.construct.net/r201/') with script
version 200 worked correctly
Thank you for how quickly you addressed the minification bug. You guys are awesome !!!!!
If you try and load a project through the file option you always get an error on version r165
Error report information
Type: unhandled rejection
Reason: Error: ǃOXR is not defined ReferenceError: ǃOXR is not defined at window.ǃOdg.ǃOXh (https://editor.construct.net/r165/main.js:210:91800) at window.ǃOdg.ǃKO (https://editor.construct.net/r165/main.js:210:90886) at window.ǃONn.ǃOmb (https://editor.construct.net/r165/components/misc/startPage/startPage.js:1:11478) at HTMLDivElement.ǃoZu.onclick (https://editor.construct.net/r165/components/misc/startPage/startPage.js:1:2132)
Stack: ReferenceError: ǃOXR is not defined at window.ǃOdg.ǃOXh
It doesn't require it to be a certain way. I changed my game over to the built in one.
This plugin is marked as deprecated. all the json functionality you need is available with the built in json plugin for c3. This plugin was created before that existed and is no longer needed.
So far I haven't noticed any other situations. But even with that issue right now, the auto complete is so helpful to have.
Member since 6 Jun, 2014 Last online 22 Nov, 2024
Look into different ways to structure games