vurzu's Recent Forum Activity

  • Hi Gigatron, Fantastic FX !! by the way, I've noticed that the color of the brightness on the sea surface is always light blue/cyan, although i change all color parameters...and is different form the Demo you posted, where the color seems correct...maybe i'm doing something wrong...

  • 1)/2) Great!

    3) I mean an axis helper on running the game as in Q3D plugin

  • Hey, hi X3M... i was thinking to some new features you could add int the next releases (if you think can be feasible and useful)

    1) Billboard 2/3D sprites, that can be used for 2.5 games or other effects

    2) Customizable pivot points in c2 image editor for meshes and other objects

    3) XYZ axis debug helper and grid

    What do you think?

  • Ok, the obj file is a 3d map i made, i'll import the corresponding mtl file and texture in the library. Thanks for the quick reply and the support!

  • Bought this Plugin. It seems really cool and powerful, great work! : )

    However, I encountered this problem....i imported a obj mesh and i applied a diffuse texture...when i launch the preview with NW.js it gives me this error "cannot set property 'diffuseTexture' of undefined babylonOBJ_plugin.js, line 1135 (col 27)"....only when i apply texture....i have version 240 and the last nw.JS...

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  • This is very strange... the file i've uploaded here don't crash anymore...and i've not installed or changed anything...It crashed every time before i upload it here...

    Anyway my complete project continue to crash, but only when i draw the tilemaps...I can't upload the full project here, because it's huge and copyrighted... however i think the problem is related to tilemaps with a great numb of cells, or maybe is my PC... i really don't know...

  • Problem Description

    ____ When i try to paint the tilemap, after about one hundred tiles painted, construct 2 crashes with the message "Construct 2 game creator has stopped working, Windows error, ecc.."

    My game Has worked perfectly untill i installed the new win 7X64 updates of the 13-14/9/2016 about,

    probably it's not a bug of c2 but incompatibility with the new win7 updates..____

    Attach a Capx

    ____ https://drive.google.com/open?id=0BwVhI ... 0xiLUVZU3M ____

    Description of Capx

    ____ An example of a single TileMap 72000 x 72000 33px for each cells ____

    Steps to Reproduce Bug

    • Step 1 Try to draw some tiles with different colours
    • Step 2 continue to draw tiles and see if the software crashes...
    • Step 3

    Observed Result

    ____ Construct 2 crashes with the message "Construct 2 game creator has stopped working, Windows error, ecc.."____

    Expected Result

    ____ C2 does not crash ____

    Affected Browsers

    ___C2 Editor___

    Operating System and Service Pack

    ____ Windows 7 x64 SP1 ____

    Construct 2 Version ID

    ____ C2 R235 (64 bit)____

  • First of all , thanks Quazi for this amazing plugin that in my opinion really deserves to be purchased. I’m working on a 2D/3D side scrolling game with 2d sprites and 3d background, and I’d like to know if there is a way to visualize different viewports on different levels, so I can place 2d construct sprites (not q3DSprites) in between 2 viewports and make a 3d foreground. Thanks in advance.

  • Hi, first of all thanks for this amazing software . I’ve just tried to update c2 216& nw 0-12-0 with c2 221& nw 0-13-b4. My game now uses about 80% CPU in debug, profile mode. With the previous version, the same identical project used only about 45%...I’ve noticed that the amount seems only in the draw calls part….i use many plugins, as Spriter … Anyone knows why?

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vurzu

Member since 23 May, 2014

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