GmsDev's Recent Forum Activity

  • Hi A couple questions about your plugin.

    Is there any difference between the conditions:

    'On InterstitialAd Available' and 'On InterstitialAd FETCH SUCCESS'. It seems like they might do the same thing? Is there any difference between what they do exactly?

    What does the condition 'On HeyZap READY' do exactly?

    Also it would be useful to have conditions that check if ads are currently showing / not showing (ie can be toggled between 'is showing' / 'is not showing').

    'Is Interstitial Ad Showing'

    'Is VideoAd Showing'

    'Is banner Ad showing'

    Any chance these could be added in a future update?

    Hey. I made all the conditions and actions that are in the SDK heyzap.

    I use InterstitialAd Avalible. This is the same thing FETCH.

    On HeyZap READS - if SDK ready... But now it's not working for SDK. It does not depend on me. You can not use it.

    At the moment this is not in the SDK

    'Is Interstitial Ad Showing'

    'Is VideoAd Showing'

    'Is banner Ad chow

    Simply when you perform the action, show the interstitial/video/rewarded - just do any action what you need like:

    On touched BTN > Show Interstitial + you action

    And after On Interstitial Ad Show or Hide > do your action

  • Hi This plugin is working mostly well for me.

    But I'm having trouble with admob ads for some reason. Admob ads won't display in my game or when called from the debugger. When I try to show an ad in the debugger I get the error: 'Display Attempt Failed'. This happens for both Banner and Interstitial ads.

    Everything looks fine in the debugger, all entries are green. Just the ads won't display.

    Ads from all other networks display with no problems.

    Do you have any insight what might cause this? This is for Android by the way.

    Hi. I dont have this bug. All works fine. I enable admob on heyzap panel and i use banner/interstitial/video

    This my config.xml

    IOS: http://takenewgames.com/evanto/plugins/ ... config.txt

    Android: http://takenewgames.com/evanto/plugins/ ... config.txt

    My app for test: https://play.google.com/store/apps/deta ... nade&hl=ru

  • i dont want to use admob by heyzap i want other ads network is it possible ?

    Yes. You can enable/disable networks in heyzap admin panel

  • Price Drop to $18

    You Can Buy Best Heyzap Ads Mediation Plugin for Construct 2 here :

    https://codecanyon.net/item/mobile-ads- ... e/19615021

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  • Hi I have a question.

    Does the condition 'On VideoAds Available' check that a video ad has successfully preloaded?

    Like, if I use:

    On start of layout > preload VideoAd

    Will the 'On VideoAds Available' condition then check if the video ad has preloaded?

    Hi. Yes, you right

    1) On start of layout > preload VideoAd

    2) On VideoAds Available > you do any action... like show Button (if click show video)

  • Officially more services are supported by Heyzap (AdColony, Facebook, InMobi, MoPub and more).

    Do they work with this plugin?

    Will take a look if it's upgraded for C3

    You can try use other networks - try find in registry and install other cordova plugin from Ad Colony, Facebook and other.... but i reccomend use 5 best networks for best revenue.

    This plugin only for Construct 2

    Construct 3 use new sdk for plugins... if we do new plugin - this be specifically other plugin for Construct 3

  • heyzap or appodeal ? wich have best ecpm ?

    HeyZap

  • From the AdMob Monetize page, select "All Apps" in the left sidebar, then choose your app. Choose "New Ad Unit" and select "Rewarded Video". Ignore the "Reward" and "Frequency Capping" settings. Name the ad unit and save it to reveal the Ad Unit ID. This ad unit is coming soon. ---- Sorry, now Rewarded Ads only for Admob Unavailable. But if Heyzap team enable rewarded for Admob on dasboard - this option should work in the plugin

  • This looks very useful! Will it work with Construct3 as well ?

    Work If construct 3 will support cordova. Let's see what will change in the structure of the plugins for C 3

    If we need to update the plugin then we will do it

  • Hi, this nice very interesting. I am planning to use Admob rewarded ads.

    I have seen the example is about the Webview on Cocoon.io.

    Is this works with Canvas+ (Cocoon.io) also?

    Hi. Yes. This work with Canvas+

  • Mobile Ads Mediation Plugin For Construct 2 (Heyzap, Admob, Applovin, Chartboost, Unity Ads, Vungle)

    You Can Buy Best Heyzap Ads Mediation Plugin for Construct 2 here https://codecanyon.net/item/mobile-ads- ... e/19615021

    FEATURES:

    • Support all best mobile ads networks: Heyzap, Admob, Applovin, Chartboost, Unity Ads, Vungle

    • Support formats ads: Banner, Interstitial, Video, Rewarded Video

    • Easy export to Android & iOS

    • Сocoon.io Supported (Canvas+, Webview)

    FILE INCLUDES:

    • Include Heyzap Mediation Plugin for Construct 2

    • Include Constuct2 source project (.CAPX)

    • Include Quick start DOCUMENTATION http://takenewgames.com/evanto/plugins/heyzap_mediation

    • Include Cocoon.io compilation config for IOS and Android

    Do you have ideas for games or found any bugs? Please contact me by email in my account profile If you like this project, please rate it. Thank you!

    Video:

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GmsDev

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