In my game i have a json file that im using for multilanguage interface, and the dialogues.
So i load the json into a array and put something like this "set text to language.At(29,language)", the first language is the array, and the second one is teh global language variable that points to the row with the selected language.
The problem is that i have some text for the story that neds line breaks and some other stuff.
So what is the best way to do that?