sizcoz's Recent Forum Activity

  • seemed pretty fun! I was feeling like he should stop when he sets the dynamite , only because when he walks out of screen focus he could potentially run into an enemy. just a thought though!

    Hi thanks mudmask, I am going to do what you say, I have to do an idle animation yet for that, also for when he is in the elevator/lift, he should be idle.

    I have just updated the game, with new platform tiles, and smoke when he runs, also dynamite auto ignites,and you can kill enemies by jumping on their heads.

    cheers again.

  • Minor update, reworked zoom effect and added another element

    let me know what you think?

    cheers

  • I like it. would like to see more of my environment though. That will help plan the next move.

    Thank you metalmuscles, I have only just started to explore the possibilities of this idea, but with more positive feedback like yours I will develop this into a full feature rich enviroment, with zelda-esque puzzles.

    cheers

  • Feedback request.

    Added slope mechanic and lift / elevator mechanic.

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  • It work great, nice main character animation, i lake it. Nice game, ideal for mobile platform

    Cheers hobibit, thanks for taking the time to look, any suggestions on level design, characters etc, would be welcomed.

  • Hi

    I would like to have some feedback on a very early idea of a one touch auto platformer.

    I would like to know mobile performance on different Phones, or Tablet and PC

    And general opinions on the concept.

    Controls ------- Touch or mouse

    Update(1) Added an early prototype Boss level, changed some other stuff.

    Update(2) Added some scenery, corrected some issues, added a zoom scene. (16/08/15)

    http://www.sizzle-games.com/test

    Cheers

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  • One way

    http://www.sizzle-games.com/cirplat.capx

    revised: 2 events now instead of 5

  • Haha, that is a very simple game but quite fun.

    Cheers, If you were on about my game.

    when you can only touch or swipe I think it needs to be simple, and ultimately games should be aimed at what you said "fun".

  • Ok

    Sticky web, my first game runs pretty smooth on most mobiles albeit the older ones.

    317 Events

    24.6 mb memory use

    6 layouts & 6 events

    0-160 /0-3 ticks collision checks.

    And I know it could be optimised a lot more, seeing as i have only used c2 for a year now, and that was my first game.

    So, it can be done with shrewd optimisation, and realistic ambitions.

  • Not really relevant to this section, and there is already an open thread in the 'Open Topic' section.

    Ok, didn't see that, sorry

    Feel free to delete this topic

  • Hi,

    Just want to pay my respects to the passing of Satoru Iwata President of Nintendo.

    At E3 2005 Iwata-san said "I'm about making games and I'm about playing games."

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sizcoz

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Member since 19 Apr, 2014

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