sizcoz's Recent Forum Activity

  • yes i would love to see your demo source.

    Ok Capx on OP

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  • Here is a Rainbow effect applied to a text area, with css.

    4 events

    Only works in Chrome and Firefox.

    http://www.sizzle-games.com/rainbow

    http://www.sizzle-games.com/rainbow.capx

  • > Couldn't have wrote it better! This is the killing feature! This would define Construct 3. This will kick the ass of all the other competition if there is any. If Construct 3 can directly spit out APK / IPA file and handles all the signing keys both for googleplay/appstore. I don't care if it has a 2-3 days processing (reasonable fee for every export) if they do it manually by outsourcing to a cheaper center or creating ties / interface with Intel or Adobe or Ludei. The $99 price is a steal comparing it to https://cocoon.io/pricing and https://build.phonegap.com/plans, of course doing it by yourself via IntelXDK is always free.

    >

    I wouldn't say this "kicks the ass" of the competition, but would be needed to put Construct 3 back into the runnings as a serious game development tool (I can export a signed APK straight from Unity, not just as a debug version).

    It might not be native, eg: can still use a wrapper, but one-click export would be a very important step like you say

    To be fair, all I (we), ever want(ed) was a

    One button click to produce APK / IPA wizard.

    We acknowledge that the construct editor is the best innovative editor out there, that's why we are here.

    If this happened, then you could be sunning it up on a tropical island, with all them subscriptions.!

  • A very quick and dirty venetian blind effect

    Tested in Chrome & Edge

    http://www.sizzle-games.com/blinds

    Capx.

    http://www.sizzles-games.com/blind.capx

    Forex is complicated and very volatile at the moment which is why we've only announced USD pricing.

    Ok, It seems a wise business decision, global markets bring risk aversion decisions.

    Looking forward to more info on C3.

    > For me it had to be pay once. From reading on what C3 will bring compared to C2 it just doesn't give enough to warrant a £99 a year subscription. Game making has always been a hobby for me so I guess C3 just isn't for me. It's a shame as I have enjoyed the interface despite the export setbacks. Native android export would be the only thing that sold me on a yearly sub for C3 but we know that isn't in the plan.

    >

    Just to clarify it's $99 USD not £99. I know this might not change your opinion, but just want to clear that up for anyone else reading.

    £79 at current exchange rates, will you be sticking to USD exchange rates even if say for instance the GBP or Euro gets stronger or weaker to the dollar?

    A problem we've always had is finding other ways to drive revenue. Asset store profit we make wouldn't cover even 1 employees salary/costs, and there are ~8 of us at the moment. It's a nice thing to have to help, but will never come close to our core product.

    Secondly, our strength is that we do mainly focus on our core product! Spending our time creating assets/templates etc to sell would ultimately take away from that. We'd rather just play to our strengths.

    Thats 8x 31K average programmer wages in the uk with 5-10 years experience , divided by 99 usd, You will have to have 2,505 subscriptions per year alone to cover the wages, thats not accounting for overheads !

    But I'm sure you have worked all that out

    Like I said earlier, I'm not judging on a product I know little about, the next few weeks will be interesting to say the least.

    We've got a much bigger team now, (compared to when it was just me and Ash in our mums house all those years ago). We have an MD who takes a lot of administrative burden off me so I can work more on web development stuff and is helping grow the business, Laura doing social media and engaging with the community (we felt we needed to increase communication with the user base), Diego and Iain who are both full time developers working on Construct 3 with Ashley, and we currently have Paulo in house doing lots of graphical work, and Julien of course always being a huge help in the forum and with support emails No one is a dead weight, everyone is working very hard for Scirra and doing great work. A lot of it is behind the scenes, at least for a little longer.

    You have come a long way from working at Ma's house to purchasing a premises, paying staff wages, corporation tax etc, as long as your original passion, enthusiasm and commitment does not get watered down by the mechanics of business, I say well done, hat's off to you, it's encouraging to see a British success story.

    I'm sure you have a great product to entice us with, only time will tell.

  • Hi i would like to achive this:

    when the player beat a special boss, a screenshot is taken from the app and then sended to an email, how can i achieve that?

    You can certainly send an html email with a picture embeded, I dont know about a screenshot from android, but you could send one from pc.

    I have a tutorial to send a basic email here https://www.scirra.com/tutorials/4897/sending-an-email-from-construct2

    To add a picture all you have to do is add an html element inside, the php, example below.

    <?php

    $date=date('l jS \of F Y h:i:s A');

    $msg ="<html>

    <head>

    <style>

    table {

    font-family: arial, sans-serif;

    border-collapse: collapse;

    width: 100%;

    }

    td, th {

    border: 1px solid black;

    border-collapse: collapse;

    padding: 8px;

    }

    th {background-color: DarkKhaki ;

    text-align: center;

    }

    td {background-color: OliveDrab ;}

    td {color: white ;

    text-align: center;}

    </style>

    </head>

    <body>

    <table>

    <th>Picture sent on $date</th>

    </table>

    <img src=\"http://www.yoursever.com/yourpic.png\">

    </body>

    </html>";

    //email information

    $to = 'Whoever.@here.com';

    $subject = "test1";

    $headers .= "Content-type:text/html;charset=UTF-8" . "\r\n";

    $headers .= 'MIME-Version: 1.0' . "\r\n";

    $headers .= 'From: ' . "\r\n" .

    'Reply-To: whoever.vzs@here.com' . "\r\n" .

    'X-Mailer: PHP/' . phpversion();

    mail($to,$subject,$msg,$headers);

    ?>

    This only uses php mail, and no other plugin or mailer

    This is tested, and works, It might go in your junk mail, and takes a while to be received, good luck.

  • Anyone got ideas how to handle this:

    The platform behavior doesn't sync perfectly with moving platforms that are moved either manually or with a sine behavior.

    This works with jumping down to period 2 sine, with no jumping problems

    Which is probably fast enough for moving platforms

    Edit: forgot to say, lovely looking game.

  • I haven't been able to get my gun to use only a restricted field of view for targeting. For example there is an enemy behind the vehicle the gun is pinned to and once you pass this enemy the gun still continues to track to the rear which is not what I need. I tried various ways using the turret actions but still have the issue of it remaining pointing in the last position it fired from, I need the gun to return to the forward parked position as it was before it had line of sight to an enemy. A pretty simple setup just a vehicle with a pinned gun that can only traverse about 45 degrees maximum. I would use one both sides a left and right. Does anyone have any recommendation how to accomplish this knowing it can only turn 45 degrees and then back to 0 or forward. Everything works fine except this return to front. I tried the turret and then tried the line of sight actions still it does not return to the front.

    Better off in the 'how do I' section

    Anyway I hope this is something along the lines that you were looking for.

    Browser example

    http://www.sizzle-games.com/turret

    Capx of example

    http://www.sizzle-games.com/turret.capx

  • Shameless bump, for any feedback.

    Cheers, and merry Xmas to all construct2'ers

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sizcoz

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Member since 19 Apr, 2014

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