sizcoz's Recent Forum Activity

  • radyan

    Its a really heavy project and i have to remove a lot of things to provide a capx but i will try to provide the events i want to work!

    sizcoz

    Yes, this is kinda what i want but their is a huge problem with it which is the unlimited number of objects that it will keep on creating while player is near the platform!

    M Not able to post the screenshot here that i took, in it the object count reached 7000 in a minute which is opposite to what the event is for i.e. to keep number of objects in limit and thus reduce the collision checks!

    Have re-uploaded capx, so it only creates 1 object, at a time.

  • 78 views so far but not a solution i will wait because i need this to work desperately, Help!!!

    Something Like this?

    https://www.sizzle-games.com/objectcreatenear.capx

  • Guys, I'm newbie and I have a problem that I can not solve yet. Please see attached img to get understand my issue.

    I have a Family of objects - different boxes. I need to find the box nearest to the ship, but I have to take into account only those boxes that are at the fixed distance to the player.

    I can easily find the nearest box without taking into account the distance to the player by Pick nearest to target.X, target.Y. But there is a problem with linking it to the distance to the player.

    Perhaps I need to make an array of boxes that are at the desired distance to the player and then run through this array to compare the distance from each box to the target to find the closest one?

    How to implement this algorithm?

    Hi

    You can use distance() to get the boxes in your radius, then pick the nearest one to the ship.

    http://www.sizzle-games.com/boxexample.c3p

    I Have attached an example .C3P file

    Just move the Player around (Arrow Keys)to try out the distance from players radius to the box, this is set at 200, but can be changed to anything.

    Edit, added drop and drag to boxes and spaceship

  • > > In regards to the privacy policy url - does this mean we need to host our own url? And is there a standard privacy policy we can access or do we need to write our own?

    >

    > I just have a generic Policy with a url link to a page on my website, with the Privacy policy and Terms & Conditions.

    >

    > I republished one of my small apps yesterday, all seems to be working as it should, If you are in the eea and want to test it for me its here https://play.google.com/store/apps/details?id=com.sizzgames.boatman, let me know if there are any problems with it.

    >

    > cheers.

    I did try your app (Boatman Bill) but the game screen appears and turns into a white screen after 2 seconds (and snake in the grass have this problem) And my games have this problem, I did make my games with construct 3... My Device: Samsung Note 5. You must solve this problem developers (c3 developers) it is a big problem :/... Does anybody know how to solve this problem? The display settings were correct, working stable 6 weeks ago. Right now, all my applications have this problem. Is there an issue with the ad plugin?

    Hi

    This seems worrying, I am getting ad requests and impressions with admob.

    Does anyone else have this problem with my apps?, or is it device specific, I would be grateful if someone else could check this for me.

    Cheers.

  • Since buttons can be styled with CSS, you can apply standard CSS glow effects to these controls. Is it possible to apply CSS glow effects to text objects?

    Yes, you have to use textbox, instead of text, then you can set css style , I made this effect example with c2 a while ago with textbox.

    Only works viewed in chrome.

    https://sizzle-games.com/rainbow/

  • > > In regards to the privacy policy url - does this mean we need to host our own url? And is there a standard privacy policy we can access or do we need to write our own?

    >

    > I just have a generic Policy with a url link to a page on my website, with the Privacy policy and Terms & Conditions.

    >

    > I republished one of my small apps yesterday, all seems to be working as it should, If you are in the eea and want to test it for me its here https://play.google.com/store/apps/details?id=com.sizzgames.boatman, let me know if there are any problems with it.

    >

    > cheers.

    Just checked your privacy policy - in regards to the Children's Policy you say if you have any details you'll delete them from your servers. Do you actually have servers and are able to delete any stored info, or have you simply used a generic privacy policy and covered all your bases?

    The only data that I keep are only high scores, which can only be identifiable by 3 characters and their score, so it's just generic like you say.

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  • In regards to the privacy policy url - does this mean we need to host our own url? And is there a standard privacy policy we can access or do we need to write our own?

    I just have a generic Policy with a url link to a page on my website, with the Privacy policy and Terms & Conditions.

    I republished one of my small apps yesterday, all seems to be working as it should, If you are in the eea and want to test it for me its here https://play.google.com/store/apps/details?id=com.sizzgames.boatman, let me know if there are any problems with it.

    cheers.

  • Yes I'll add an extra action for that.

    I've extended the "configure" method to do the check if the user is outside the EU or has given consent. Then if the user hasn't given consent the form will be displayed.

    Although I've realised we're not scheduled to do a release today, and this will require an update to the editor...

    Ok, no worries.

    Will we be able to change the wording of the consentform.html file, to suit our requirements as stated in the docs?

    Finally, It might be wise to set out how non eea devs can test their app, For example, the consent form fails to load if the user is not located in the EEA. It seems like you need to whitelist your testing device, then call setDebugGeography to set your preferred geography for testing purposes, might save some future bug filing.

    Cheers again.

  • We're looking in a good state so far, I've got most of an Android implementation working. However, the consent SDK they have provided is lacking a few obvious features; like an "no thanks" option and localisation. But then this consent API has only been available 4 days.

    Their dialog itself is rendered using html, so I've uploaded it here if anyone wants a look.

    The "buy ad free" option is toggle-able in code

    Thanks for your speedy response.

    Just one question, if a user decides to change or revoke consent, for example will there be. (on button/sprite etc touched) an action to call requestConsentInfoUpdate().

    I know you will probably have this covered, just checking.

    Cheers

  • How do you disable Admob ads the only option im seeing is to straight up destroy/erase the Ad Unit- Also in the last like 4 or 5 days i went from earning around 40 cents a day to nothing, im guessing this is product of this new GDPR rules?

    Active users will get your app as a freebie, when you remove the ad unit, until they decide to upgrade to a newer compliant version.

    Perhaps adding extra content to the newer version might get existing users to upgrade ?

  • GDPR seems to be causing chaos across the world right now...

    So I'm a bit late on the start line here, just been reading up on the situation after seeing this thread. I've seen some suggestion online that using non-personalised ads is "good enough" but the admob documentation still says that you need consent, and older ad units are personalised anyway.

    Google have now published a separate toolkit for managing user consent in app, which I am in the process of adding to the mobile advert plugin. But I'm not sure what the legal requirement is for older versions of apps are. I mean what happens if a user doesn't update?

    I will try to get a fix live today but I'm away for the next 3 days ( bank holiday ) so this isn't exactly great timing.

    That would be fantastic if you could, regarding older apps, for caution I have removed my ad units, and will re-publish my apps with new ad units when you have implemented the admob consent sdk.

    Many thanks for your quick response.

  • You think they will make hundreds of thousands of apps have to reup apks?

    From Admob

    Set up consent gathering

    See the Google Developers guide (Android, iOS) to learn how to use Google’s consent dialog or create your own consent dialog that displays a message on your sites or apps asking your users in the EEA for consent.

    After updating your app code, you’ll re-upload your app to Google Play or the App Store

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sizcoz

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