igortyhon's Recent Forum Activity

  • Do you have a test ad showing when you preview?

  • The problem was solved by clearing the browser cache.

  • I got this error the first time

    Error report information Type: unhandled rejection Reason: Error: Cannot read properties of undefined (reading 'Da') TypeError: Cannot read properties of undefined (reading 'Da') at Tz.b_.Da (https://editor.construct.net/r379/projectResources.js:2258:155) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2123:207) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2128:410) at sy.g.J.fc.UP (https://editor.construct.net/r379/projectResources.js:2118:106) at https://editor.construct.net/r379/projectResources.js:2114:473 at async window.bpb.ld (https://editor.construct.net/r379/main.js:2984:436) Stack: TypeError: Cannot read properties of undefined (reading 'Da') at Tz.b_.Da (https://editor.construct.net/r379/projectResources.js:2258:155) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2123:207) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2128:410) at sy.g.J.fc.UP (https://editor.construct.net/r379/projectResources.js:2118:106) at https://editor.construct.net/r379/projectResources.js:2114:473 at async window.bpb.ld (https://editor.construct.net/r379/main.js:2984:436) Construct version: r379 URL: https://editor.construct.net/r379/ Date: Wed Feb 28 2024 09:08:16 GMT+0200 (за східноєвропейським стандартним часом) Uptime: 541.9 s Platform information Product: Construct 3 r379 (stable) Browser: Chrome 121.0.6167.189 Browser engine: Chromium Context: browser Operating system: Windows 10 Device type: desktop Device pixel ratio: 1.100000023841858 Logical CPU cores: 12 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/121.0.0.0 Safari/537.36 Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (NVIDIA) Renderer: ANGLE (NVIDIA, NVIDIA GeForce GT 1030 (0x00001D01) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex

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  • For example, I have a string of answers in different languages. And when I select an answer number, I can immediately determine which language the answer is in. "array.AT(NumDialog,Lang)"

  • I give a purchase to a player after this event.

    (+ aInAp: On product "id" purchase success)

  • This is not a bug, if you have purchases you need to get used to the fact that in the developer console can always hang a lot of payments without confirmation.

    My example.

  • as a normal number "round(x),round(y)"

  • i want to have something that stores the variables that when you close the game, after opening it again the variables are same as when you closed.

    Hi here is a simple example of how to save a variable and load it.

    kibaga.org/c3-example/file_uploads/index.php

  • Indeed if the chrome browser is closed and you start it, there is a white flash all over the screen and the chrome browser window appears. I didn't notice it until you described the problem, now I have to live with it.

  • Am I the only one who doesn't understand what this thread is about?

  • I don't see any flickering or any problems in your screenshot.

    I can assume that your problem is caused by scaling and you need to leave empty spaces on the edges of the sprite.

    There is a special button for this in the sprite editor.

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igortyhon

Member since 22 Jul, 2020

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