igortyhon's Recent Forum Activity

  • -The text is bold because you have 60 text objects being created every second and overlaid on top of each other. You can see it in the debugger.

    -You can also see what is in the array after sorting in the debugger.

    -Action 2 is executed 60 times per second and so is action 4.

  • Thank you for your suggestion! However, in most sports leaderboards, it's uncommon to see the points listed before the team names.

    I understand that sorting by points as the first column might simplify things technically, but I’m trying to maintain the traditional layout where team names appear first. If you have any ideas on how to achieve that, I’d greatly appreciate it!

    Thanks again for your input! 😊

    How the data is stored in the array is not hardwired to how you output it.

    You can of course continue to use your order and sort it manually, for example by bubble.

    But it is more logical to sort by the built-in method and when outputting the results just output the first team name from cell 1 and the result from cell 0.

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  • It is more logical to put the team points in the first cell and sort by the built-in sort command.

  • You are using the default browser emiji, for the game it is better to upload your own icons as done in the example.

    editor.construct.net

    This will avoid some problems on different devices. And it is better to upload your own font too.

  • You have everything in one variable, the engine sees it all as a string, you need to split it this way or that way.

  • You put everything in as a string, that's not how it works.

    You insert the string you want, it must be in quotes then the concatenation operator & and the newline command.

    "string"&newline&"string"
    
  • "Welcome to the Meditation🧘area."&newline&"👉More^"

    That's if you record through the event.

    And if you want to manually enter a text field in the editor, then shift+enter = move to the next line.

  • I realize it's not as convenient as using a special utility, but don't tell me it's not possible. Everything is copied and pasted without problems, and these arrays do not have to be in a folder, you can just paste them into the root with the objects, or create the folder names you need, it's for convenience.

  • Hi.

    You need to check that in the second game that all variable names and layout and object names have unique names, then just copy the layouts and event sheets to them and paste into the first game and save.

    This can be done quite quickly by hand. No one will add such a function of merging source projects on purpose, it's a strange request.

  • Hi. I always open the editor on the link, so I can guarantee that my project won't become unnoticeably higher level. I got this habit before the LTS versions.

    For example

    editor.construct.net/r407-2

  • Try running in incognito mode.

    Most likely plugins or cache.

  • Hi. In the game itself code Construct3 is the same as in android there is nothing complicated, just registrate the product and then we can buy it, only need to add a button to restore purchases, Apple requires it.

    And to make it all work, you need to add these products in the Xcode before building.

    I myself watched a video on youtube recorded by some Indian guy in broken English, how he does it.

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igortyhon

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