Artpunk's Recent Forum Activity

  • Hi Im playing on a Nexus 5X and your game runs very well. I havent noticed loss of sound yet. I tried sending the game to the background, then open it again later (1 - 2mins) and the sound was still working.

    Also I didn't notice any problem with the game not being fullscreen yet.

    About the sound. I had the same problem with both music and sfx dropping out if the game was left idle for a while. The solution in this thread helped me: Android Chrome's loss of sound. Not sure if that will work in your case.

    This is a really cool game. I left you a review. I like your artwork, very nice details. I like the little computer chip at start of game and the batteries lying around in the levels. Also the robot's walking animation is cool.

    One suggestion is that the buttons need to be visible in some way on the screen. I keep missing the right turn button, and I have to feel around on the screen to find where it is. Also it took me a little while to realise there was the button at top right and top left to stop the robot and allow him to fire.

    What's your strategy to market your game Mirlas?

  • > 22 Dec 2016

    > Updated download link

    > ----

    > My first game Cluckles' Adventure is available on Google Play

    >

    > If you feel like playing I would love to hear any feedback you might have. Please post feedback in my forum thread here.

    >

    > Thanks!

    >

    >

    >

    >

    >

    Hi, the game looks great and very smooth, what resolution do you use 427x240 maybe ?, I think you are using XDK, right ? and What scaling method do you use? Letterbox integer scale?.

    I've noticed that the status bar is sometimes visible and hard to hide, are you using statusBar.hide?

    Hi The resolution is 240 x 160px and I used 16 x 16px tiles.

    For scaling method I used Scale Outer.. and the background artwork dimensions are 368 x 256px.

    I experimented with XDK and Cocoon.io but in the end I settled on XDK for both iOS and Android.

    Well the status bar should only become visible if the player's finger touches the very edge of the screen. It should show for a couple of seconds then be hidden again. It shouldn't be in a constantly visible state.. It works that way on every Android device I tested with. Does the status bar behave differently for you Mirlas?

    Can I ask what Android device you are using? And what OS is it running? Performance is ok? Thanks for the feedback.

    EDIT: Yes I am using 'On start of Layout' > Browser - Execute javascript "StatusBar.hide();"

  • Artpunk Played it on a Samsung S5. Performance is pretty neat although I find the response from the left/right buttons to be a bit too strong (sometimes I hit once and he just flies off to his death) I have reached at least lv8... I think. Some of the "navigating" is not as intuitive as it should be...(try adding some (arrows pointing where to go they do that in Mario and other platformers to "nudge" the player in the right direction) it feels more like an exploration game sometimes. Its cool... it is very challenging. Nicely executed game. I still need to fix mine since google changed their stuff I have to re-build mine to have the adds work again.

    Hey Ragevortex thanks for the feedback.

    I dont notice that problem with the buttons being too touchy, but ive played it so much it could be I just dont notice the problem. Tbh I dont think want to adjust the responsiveness of the left / right controls at this point because Ive built the game around that level of responsiveness. Probably a bit late in the day to be changing that..

    Your ideas for adding arrows to point the direction is a good one. You're not the first person to comment that it can be hard to navigate the levels.. so im seriously considering doing that. It would be a bit of work to add them in for every level, but I think it would make the game better. I guess I would add arrows that point the route to the exit, then its up to the player to explore the other parts of the map where chicks / levers / secrets / collectables etc could be hidden..

    Can I ask, do you think the game is too difficult as to be frustrating? I think I made it too hard...

  • cranberrygame

    any news for the Cordova Analytics plugin? It stopped working months ago!

    Regards

    Andy

    Hi cranberrygame, just wondering if an update to the Cordova Analytics plugin was on your radar? Any chance that could be fixed soon please?

  • In general I'm really interested to hear your impressions and feedback about the game. Specifically Id like to know:

    -What device and OS you are using.

    -How is performance on your device?

    -What do you think of gameplay in general? Is the game engaging, boring, too hard, too easy? What's your impressions.

    The feedback I get will influence updates I make to the game in future.

    thnx

  • Nice game. I just played it a bit I will continue when I'm not at work. Love the sounds too.

    Hey man thanks for the feedback! Glad you like the game and sfx. Can I ask what device you are using and which OS? And how is performance on your device?

    Congrats on the release! Maybe release on steam also?! seems more fitting as gameplay to be released on a pc gateway then mobile devices!

    Yes my next major focus is to prepare it for Steam. Ive been totally focused on releasing it on mobile and I havent researched anything about developing for Seam yet, so it will be a few weeks away at least. But definitely Steam is on the cards. Ill pretty sure Ill also put it on Kongregate, and that would be sooner.

  • any reason you dont want to use Chartboost with cocoon?

  • Oh yeah that level is hard with the tricky bit at the bottom. The game gets easier for a while after that level. Drop down then use the double jump to hop over onto that little two-tile platform. From there it's manageable. You gotta get the chick up the top though

  • Hi Well that original app is unpublished now. I guess you were getting updates while I was still working on that version of the app developing the iAP. But it hasn't been updated beyond a certain point. And like you say, any future bug fixes or added features wont be added to the version you have.

    Glad you like the game. How far have you progressed? Do you find it too challenging, too easy? Did you actually purchase the iAP to remove ads? Did the purchase work?

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  • This sounds like a problem I had a while back. The fix for me was the solution posted in this thread: Android Chrome's loss of sound

    For me, if my game was allowed to sit for a few minutes of inactivity then music and/or sfx could occasionally stop working. This would happen if I left the game open in the menus, in a level, paused, with an add open. Basically in any stage of the game.

    I followed the fix in the thread above and it solved the problem. It involves making an inaudible sound play once every second throughout the game.

    Im not sure if thats the scenario you are experiencing. For me it involved a delay. Like, if I put my phone down for 1-2 mins, then came back to the game, the sound or music might have stopped working. If you're experiencing something more immediate, like going straight from the leaderboards back to the game within just a few seconds, with no delay involved, it's probably not the same issue. In that case, as you say it might be to do with the events you have to start / stop music... although your sfx shouldnt crap out... the fact that your sfx stop working suggest it *could* be the same bug discussed above... coz its not like you have to turn the sfx on / off, or pause them like you do with music.

  • Cluckles' Adventure, available now on the AppStore.

    Free game with Chartboost ads + in-app purchase to remove ads.

    Check out the Gameplay trailer on YouTube.

    Very keen to hear any feedback you might have. Please post feedback in my forum thread here.

    Thanks!

  • UPDATE

    I have relaunched Cluckles' Adventure on GooglePlay, and it's also available now for iOS on the AppStore.

    • The game now features an in-app purchase to remove ads.

    In addition I also made the game compatible with older Android versions. Initially I restricted the game to Android 6+ because I was worried older versions of Android would give poor performance. In hindsight I decided I was limiting the game to too small a pool of Android users so I changed it to work on Android 4.4 and above.

    Unfortunately this meant I had to make a new listing on GooglePlay because once a game is published, the target Android SDK can't be changed to an older version. I only found that out when I tried to change it.. So that means that anybody who downloaded Cluckles' Adventure when I first made it live on GooglePlay will need to install the new version. The old version wont be updated and wont have the iAP to remove ads etc.

    And that means you'll lose any game progress.... sorrrrry

    Some links.

    Google Play

    Apple AppStore

    YouTube Gameplay Trailer

    Website (itch.io)

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Artpunk

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