Artpunk's Recent Forum Activity

  • The multiplayer plugn isnt supported on IOS so thats 50% of the mobile market you cant have access to

    Thats a dealbreaker if that's the case. Im developing for mobile so I definitely want to be able to publish on iOS.

    You can try the Photon Cloud plugin. I'm using it and find it way easier than the built in Multiplayer plugin. It doesn't really use the traditional Host/peer setup. So even if the "host" leaves the game is still running.

    Here's a link to the plugin.

    In my game i'm using random rooms of max 4 players. You just connect and start playing with random people from anywhere.

    That sounds interesting. And it's good for mobile too. If its easier to learn Im all for it!

  • Well it can be, but it wouldn't be highly paid. We are literally talking about 30 words, a small task. How much would you ask?

  • Making a system to join a random game room vs choosing a room is magnitudes easier than actually making the actual multiplayer game to begin with.

    Ok, Ive never played with multiplayer before so I admit I dont have a clear idea of whats involved yet.

  • I just played a game called snake crash last night on my android phone. It had a multiplayer button that immediately put you in a game against1 random opponent from somewhere in the world. It was really fun...

    I would like to make a classic shooter, with ships that fight enemies and bosses together, they would be so great

    I was thinking about doing something similar to this for my next project. But I hadn't thought of the idea to pick a random player from anywhere in the world, rather I was thinking if you were sitting next to a friend on the train you could join their game and play together.

    Picking a random co-op partner would be very cool! I wonder how hard it would be to make a system where you can choose to either join a specific game (ie to play with a friend) or join a random game instead (if you don't have a friend to play with at that moment).

    Im feeling motivated to make something like that!

  • OddConfection thanks for the link, I took a copy and I may be able to use at least some of those translations. But doing it that way I'd still need to check with a native speaker to be sure it was accurate.

  • JOB COMPLETE

    Thanks to everyone who contributed.

    ------------------------------------------------

    I have a small list of words, sentences and names (about ~70 words total) that I need translated for my current game.

    Things like: MORE GAMES, SECRET UNLOCKED, and a list of character names. That kind of thing.

    I want to translate from English to the following languages:

    German, Spanish, Japanese, Simplified Chinese, Korean.

    If you feel like spending 10 mins to help me out Id really appreciate it. I can pay a few dollars but its not much as we are only talking about 70 words.

    • Please ensure your translation is accurate.
    • Please provide translated text in CAPITAL letters.
    • Japanese, Simplified Chinese and Korean translations need to use their native scripts.

    Ive linked to a word doc template below. Please download one and fill it out. And to get it back to me you can either put it on Drive / Dropbox and link me. Or contact me via pm here on the forum and Ill send you my email address.

    Thanks for any help!

  • Dellaclearing Your events look like they *should* work to me.

    Try this. First event:

    On Touched 'Btn_Restore' > Restore purchases.

    Disable your entire second event for the moment. Rather have an event that says:

    On Restore Purchases Completed

    + (Is product 'remove_ads' purchased) > set global variable etc.

    So basically leave out the 'fetch products' action and 'on fetch products' event.

    See if that works at all.

  • Dellaclearing sorry for no response I haven't been active on the forum lately. Did you get this working?

  • If you're looking for an alternative admob plugin try UltimateAds by TobyR. I've spent a bit of time testing different ads plugins and I can say UltimateAds is the best one I've used. It just works as u'd expect. And the dev is v helpful if u have questions.

  • I've switched to Ultimate Ads with C2 and it's easily the best ads plugin Ive used. Im using it for Banners and Interstitials and it works flawlessly.

  • A question about your Ultimate Ads plugin. Is it possible to use this plugin in combination with CordovaChartboost in the same C2 project?

    For example I have CordovaChartboost working well in a game to display Interstitial / video ads. Can I use Ultimate Ads to show banner ads in the same game without conflict? I'd be wanting to build with Cocoon WebView+ for both Android and iOS.

    On another topic. Do you sell your plugins through any other market place? The Scirra store has been inaccessible for me for the last 2 -3 days and I haven't been able to get on there purchase your plugins (Im looking at grabbing your Ads and iAP plugins). Thnx

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  • > I'm getting this too for the record on all 3 computers I tried this on.

    >

    Would be helpful to know what browser, url, you are using.

    Its the store url: https://www.scirra.com/store

    It's been down for 2 days now. I've tried with Chrome, Opera, Firefox, with and without VPN, using my home router and connecting from a public wi-fi.

    Are you saying that you are able to access the store with no problems zenox98 ?

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Artpunk

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