nice work!
the Object.Follower.AngleOfMotion is a lifesaver!
i was able to use it to allow my character sprite to mirror (or not) based on this.
i had to use a small calculation to get the degrees:
Object.Follower.AngleOfMotion * (180/pi)
what an excellent addon. this was both really useful, and really fun to implement in my game.
Much appreciation!!
this is an excellent addon/effect. I have used it to show when an enemy is hit and it works great.
This was still very useful to me ELEVEN years later!!!
BETA BONUS!
The next game I am going to make is a remake of Devastators (arcade game), and the Box Breaker demo on this new beta is basically the start of it! Thank you guys!
This is amazing. I have just ran the various tests you linked to, and the difference on my chromebook is amazing.
i am having trouble myself with a project that I am running, where selecting webgpu shows a black screen. However, because I can run the tests you created in this article, I know that it must be something in my code rather than a bug.
Excellent work Ashley and the team.
you beauty! :-D
it was almost certainly me not signing it initially, but trying to open, and then trying to do the signing again.
most definitely (as you say) you must do the process in the correct order.
thanks!!!
tried signing on several projects. all the same thing - all are 'damaged' and cannot open.
could be a M2 chip thing?
Hmm, i also tried signing it, too.
I will have some more tries. Thanks for your reply.
the NWJS export for mac arm is saying that the .app file is damaged.
Just doing a bug report now.
doing this on a M2 mac btw.
Hey Gibbon.
Thanks for updating this. Using it in the latest C3 and it works really well!
very nice work here. UI is very good, too.
brill as usual!
i absolutely love Construct 3
couldn't agree more.
Member since 8 May, 2020