Domino99's Recent Forum Activity

  • Yes I had to try it first but its working less well (sometimes a player did not appear)

  • Of course:

    (there is a "on start of the layout" on the top)

  • This is what I had tried to do just before but weirdly it does not work.

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  • Each spawner is an object

  • It's probably a bit silly but I don't know how to program 'Pick a random instance of spawner, where spawner.var = false> set position spawner, set spawner.var = true'.

    For the moment I have just managed to have each player spawned on 1 spawn but it sometimes overlaps.

  • Almost already everything has been said in the title but I would add that:

    I tried to spawn the players in this way by creating a family gathering all the spawners.

    I gave the instruction "PlayerX -> go to spawners (the familly)" but it doesn't work because all the players appear in the same place...

    Tagged:

  • It worked very well!

    Thank you very much for your help !

  • I can but I have another problem: the score

    Each time one of the players touches the object, he wins 1 point.

    The problem is that at some point when the object changes position, it appears on one of the player ... This changes the score

  • It seems to be a very simple problem but I can't get it to work properly.

    Let me explain: I built a game where 2 players must reach an object which spawn randomly on the map. When 1 of the 2 player touches it, it must disappear and reappear in a random position that is not that of one of the two players ...

    I tried to make a loop to ensure that the object instantly changes position if it touches 1 of the two players during its respawn, but it does not work I clearly see the object appear then disappear under players...

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Domino99

Member since 6 May, 2020

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