Tibeytan's Recent Forum Activity

  • xml and the likes are the way to go in my opinion if you have a dialogue heavy driven game.

    I agree with that. What I was pointing out is that working on raw code is not really optimized. The file is of course linear, not adapted to branched dialogues. You need to reload it at any change. And even if you do get used to write code fast, it still is a long time work. As I said above, I'm precisely working on this currently with my own dialogue system : A dedicated editor, with a user friendly interface, that gives you a ready-to-use file.

    Magistross dialogue system is a good example of that, and I think that is the best solution.

  • Here is an example of solution !

    This has the advantage of working for all your boxes in parallel. You just have to define the boxUID instance variables beforehand.

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  • Almost done with my Advanced Dialogue Pack !

    Below, Debug Menu and Debug Player :

  • Hey! Thanks for sharing! I'll look into that, seems interesting. :) Although I think working on xml file(s) for a whole game must be hard work. For which type of game do you use this?

  • Haha, very nice! xD How long did it take to do it? :)

  • Hi everybody!

    So I was working on my dialogue tool (advanced editor with dedicated player), and I realized I had no idea of how you guyz handled dialogues in your games. I'm kind of curious, so here is a little poll !

    1. I don't need to manage my dialogue. I only have a few text along my game.
    2. Directly in my eventsheets
    3. I use external files
    4. I use third party plugin
    5. Other

    Thanks and good luck for your projects!

    Tagged:

  • Very nice! An impressive work on graphics indeed! Reminds me of Cuphead, especially with the boss bird. Added to wishlist. ;) Keep up the good work and good luck for the commercial launch!

  • Followed! Keep up the good work.

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  • Love the animation and the overall sensation of feedback (screen shaking, zombies taking shots etc...). Looking forward to it on PC. :)

  • Hi mercuryus !

    Played your game yesterday (didn't see new level), and it's pretty nice. :) The game is challenging, even though I find it a bit unbalanced between the harmless ennemies, and deadly spikes. x)

    Graphics are good too! For some reason I particularly like the flame on the staff before we shoot. There are some controls bugs (I sometime fell through bridges without knowing why), but it doesn't feel like it's incapacitating.

    Another point : The fact we must get "coins" to load our shoot feels strange. Maybe you should change the coins appearance or authorize a sequence of shoot before reload?

    Anyway, keep up the good work, I'll try next level soon. :)

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Tibeytan

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