Lucas Jogos's Recent Forum Activity

    I am not able to open my project saved in the folder after I updated the C3 it gives this error below and does not open the folder with my project anymore what to do?

    Error report information

    Type: unhandled rejection

    Reason: Error: A requested file or directory could not be found at the time an operation was processed.

    Construct 3 version: r241

    URL: editor.construct.net

    Date: Wed Mar 24 2021 19:16:04 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 18.3 s

    Platform information

    Browser: NW.js

    Browser version: 0.51.0

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 8.1

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: 2 GB

    User agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (@62f83a7521ae1f32e563795732dff0c9da1b660d) NWjs/0.51.0 (like Chrome/88.0.4324.96)

    C3 release: r241 (stable)

    Language setting: pt-BR

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: Google SwiftShader

    Major performance caveat: yes

    Maximum texture size: 8192

    Point size range: 0.125 to 2048

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_float_blend, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

  • Hey did you end up finding AdvancedCamera.csx?

    https://www.construct.net/en/forum/construct-classic/construct-classic-discussion-37/advanced-camera-plugin-34520/page-12

    I was looking for it too, thanks!

    hi, i haven't found this plugin yet.

  • Hi, just sharing a RPG style Radar Chart based on Stats using the new Mesh ability of the sprites.

    See it in action here

    You can download it in the above link, or on the bellow link that is hosted on my drive, it will never be deleted unless google decides to stop gDrive in the future.

    Download from google drive

    Lindo 10/10

  • On your fire event, make it have a condition of canFire=0

    canFire is a local variable that you set, it’s default value is zero, once your player has fired, set canFire to an arbitrary number of your choosing, let’s say 1

    Throughout your game, you will decrease canFire periodically, for the sake of the example, let say every 1 second you’ll decrease canFire by 1 - it’s important that the condition for this loop is that canFire is not equal to 0.

    If you do the above, your player will only be able to fire once every second. You can tweak the logic to fit whatever feels best for your game.

    thank you my friend i will do as you suggest. I still haven't found an article on how the Turbo Button

  • Hi guys, I'm fixing up a spaceship game and I have a problem I’ve never heard of before and I didn’t find help on how it works, this spaceship game uses GamePad and the GamePad has a button called Turbo, and when you activate this button the ship starts it fires very quickly and I would like to know how I can manipulate this turbo button inside Construct 2 so the ship fires at a speed that I put

  • hi guys, came to share my game released yesterday on Google Play, and a platform adventure game where you aim to collect scrolls scattered around the map. guys your suggestions and comments will be welcome on the game page on googleplay to help me improve the game more and more, if you can leave your amount of star that the game deserves in the review to help spread the word to more people about the game

    follow the link https://play.google.com/store/apps/details?id=con.lucasjogos.adventurewarriors

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  • A fun game full of adventures and action, fight your character with different attacks, specials, move across the map facing different enemies to win the game.

    Available Google Play play.google.com/store/apps/details

  • Embark on this adventure with the objective of recovering the Christmas gifts lost around the world, along the way you will find several challenges.

    Google Play Download play.google.com/store/apps/details

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  • Error report information

    Type: unhandled rejection

    Reason: Error: name already in object class namespace Error: name already in object class namespace at g.Nab (https://editor.construct.net/r210-2/projectResources.js:98:511) at editor.construct.net/r210-2/projectResources.js:2188:228

    Stack: Error: name already in object class namespace at g.Nab (https://editor.construct.net/r210-2/projectResources.js:98:511) at editor.construct.net/r210-2/projectResources.js:2188:228

    Construct 3 version: r210.2

    URL: editor.construct.net

    Date: Fri Aug 14 2020 12:54:27 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 5580.8 s

    Platform information

    Browser: NW.js

    Browser version: 0.43.1

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 8.1

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: 2 GB

    User agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.43.1 (like Chrome/79.0.3945.79)

    C3 release: r210.2 (stable)

    Language setting: pt-BR

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: Google SwiftShader

    Major performance caveat: yes

    Maximum texture size: 8192

    Point size range: 0.125 to 2048

    Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

Lucas Jogos's avatar

Lucas Jogos

Member since 12 Mar, 2014

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