RafaelMatos's Recent Forum Activity

  • Use random expression and set a range of a numbers for it. So if you get, for example, between 10 and 100 you spawn an object, if you get between 101 and 201 then spawn other object.

  • I do not know why, this is the formula normally... I do not use a lot the physics behavior though

    I think overall velocity is totally buggy as well and I think that Ashley should look at it because there is a big problem here. Velocity and accelaration are essencial if you need to work with physics behavior. Would be nice from him to clarify it for us.

    Edit: Also I realized that a ball that is travelling clearly faster than a ball that is bouncing a bit has lower velocity than the slowly bouncing ball just before the moment that it would stop.

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  • It seems there is not an expression for the overall velocity, well, pythagore still works:

    overall velocity = (velocityX^2 + velocityY^2)^0.5

    Aphrodite, are you sure that it's the right formula?Because it's giving me an enormous range of results (like 844 and 1452) shooting within the same distance, only changing the angle a bit.

    look

    First shot around 800

    Second shot around 1800

  • Well, I was wrong. I need to use F=M.A to find the impact power. Now I need to pick the bullet's acceleration and, again, construct 2 doesn't give me that. It doesn't make sense applying physics behavior and not being able to find it's acceleration or velocity by using an expression.

  • codah

    Only in the condition to compare values. ^^

    Aphrodite

    Math isn't my strong side so thank you.

    Edit: Aphrodite the same projectil with the same impulse and hiting the same spot is giving me different velocity all the time. Is it right?

  • I can get the velocityX and Y but not the overall velocity.

    Is the overall velocity the result of VelocityX + VelocityY?

    I need it to use in the equation E= MC² or KE= 0.5 * mv². I don't know which one I use, but I need to get the energy of an object that have collided with another.

  • Hello!!

    How can i make a player enter his or her own name, and then have it appear in game?

    Thank you!

    I've never tried this before but I think you can do this using forms.

  • codah

    My game is sort of a bowling game. You have to shoot at a cetain distance, pass trough all obstacles and try to take down all pins that are far enough from each other.

    One of the bonuses that I will calculate to the final score is that if the player take down more than one pin with the same ball, it add a number that I will store and use to multiply his score.

    Example:

    Ball1 hit pin whatever.

    Ball2 hit pin whatever

    Ball2 hit another pin whatever.

    ... in this moment I need to check if it happened and how many times took down after the first pin. So, one extra pin (after the first) means a value that will affect the score, two extra pins another value and so on.

    Edit: The reason that I'm trying to store UID's Ball is that I need this information to compare how many times the same ball hit and took down a number of pins.

    Edit: to simplify, I need to know how many pins I took down with one ball. Knowing this, I only need to subtract 1 to know all the extra pins.

  • Anyone?

  • When the subject is array I just stuck. I'm trying for hours jsut to do a simple thing and I hope someone could help me on this.

    I have a simple 2,3 Array and here is the logic:

    I need to insert an UID always at X=0 and a value at X=1. So the array would be like this:

    UID | Value

    114 | 1

    116 | 2

    123 | 4

    When I add the first UID in first line I need to stop the insert action. Also I need to compare if the UID match. If so add 1 to the Value.

    The way I know right now, it would insert in all lines because when it runs in the first time everything is empty (aka 0) so it'd always replicate the first line.

  • TiAm

    Thanks. I will study about this.

    Edit: TiAm I'm sorry but could you explain better how to use Global dictionary, WebStorage and asJSON? I didn't use it yet so I'm a bit confuse.

  • Since I'm going to need to store several scores, global variable won't be a good choice. So I thought using instance variable from a sprite. However, I don't know if this is the best Idea to safely store such an important thing in the game. Fundamentally is it ok? Or is there another way?

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RafaelMatos

Member since 8 Mar, 2014

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