RafaelMatos's Recent Forum Activity

  • Finishing colisions/ combos

    Pretty smooth all the movements. Gratz!

    Did you use pathfinder behavior for the rocket or some math formula?

  • R0J0hound

    Works nicely. Thanks!

  • For that you could create two different families with the same object types in them.

    That's a tricky way to use families lol. But just adding the condition Family1.UID =/= Family2.UID would prevent from getting the same instance/object? I will test it. Thanks R0J0.

  • scirra.com/forum/viewtopic.php

    It's nice. Thanks!

    Although, in your example, you are using an specific object and comparing with a family. Could you do the same but having just one family with several different objects? Because when you start to have several objects, pointing them specifically is not an option anymore. That's why I wanted to have one family (called Enemies for example) with several objects (ObjEnemy1, ObjEnemy2, ObjEnemy3....). The major problem is to get the objects of this family that is overlapping each other in a automatically way.

  • Prominent breflabb

    No it's not "true". Making games takes a tremendous amount of work and time. Also, too much effort and money to spend. Knowing before where you are stepping into worth a lot.

  • Are there anyone working on a Gameplay Recording plugin? Would be really cool to have something like that in C2.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • you can verify their distance using the expression "Distance" and storing in a instance variable and then compare all of them in a every tick

  • Use them as solids

  • Monday I'll take a time to make it for you =]

    It's working ok now but thanks!

  • > You can compare every tick if the X and/or Y is increasing or decreasing. For the X axis example: If it's increasing, it means its going right. If it's decreasing, it means its going left. It's the same for the axis Y.

    >

    so how i set the angle !?

    The way I explained you don't need the angle. But you also need to explain how is your game in order to know the best way to do it. It is a platform or Top-down?

  • You can compare every tick if the X and/or Y is increasing or decreasing. For the X axis example: If it's increasing, it means its going right. If it's decreasing, it means its going left. It's the same for the axis Y.

  • Webstorage has been deprecated since r202 in April - see Release Notes for r202.

    As usual, deprecated plugins can be accessed by pressing the right mouse in the 'Insert New Object' dialog window and select 'Show deprecated plugins'.

    Omg =[ How can I load the dictionary that I previously saved as asJSON at the localStorage? With the webstorage I was using webstorage.localstorage("key") to load my dictionaries. What's the similar way to do it with the LocalStorage object?

RafaelMatos's avatar

RafaelMatos

Member since 8 Mar, 2014

Twitter
RafaelMatos has 1 followers

Connect with RafaelMatos

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies