tunepunk's Recent Forum Activity

  • Update! Most of the level content is complete. Next step is to add all the sprites, and polish the level and collissions. I'm going to start some proper play tests in the coming weeks (Estimated end of January). If you would like to participate in the multiplayer tests send me a PM, and I will provide a link to the alpha when it's time.

    Here's some farm area props from the map.

  • I'm wondering about a similar thing. As I'm doing a Multiplayer game I would like to load character files on demand as they log in, and unload character assets as they log out. Would this be possible?

  • The palette will differ a bit on different maps with more seturated or desaturated colors. Some maps will have a more evening / daytime / nighttime, etc for different kind of mood and feeling depending on the map, so the colors you are seeing now are the base colors, that will be tweaked a bit depending on map.

  • A little update on progress. I'm trying to squeeze in a couple of hours every week doing some more props and graphics for the game. Going a bit slowly having a full-time job, and a full-time girlfriend. >_< Anyway I would say I'm halfway though creating all the assets, and expecting to be done sometime around end of december or there about, hopefully.

    Here's a small little teaser with a few of the objects.

  • are these non textured 3d models converted to 2d images? or vectors? Either way I like what I am seeing here. Good job!

    Yep they are 3D models, but are converted to 2D isometric images in the game. And yes I wanted the flat "vector" graphics feeling to it so you're quite correct on that point as well.

  • To be honest with the logo I wouldn't have know what it said if I didn't look at your username

    Hehe, yeah can be a bit hard, but it's little bit the point, to have people stare at it for a little while to get it, and maybe it makes it a bit more memorable. The straight also lines represent my love for isometric games, so I think it will do fine.

  • Every studio needs a logo so here's what I've been working on. I'm quite satisfied with this one. Hope you like it.

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  • Hmm, it is okay To me it seems a bit hmm, emotionless? I could imagine the white skull on a pirate flag. That was my first impression. But I guess that is not quite what you are going for?

    I am no graphic designer so I can't help you do this but how about having the skull replace the O in the word "Arrow" and have the arrow then pierce the whole word from left to right? Also having the rest of the text be of a different color. Some brown, beige, woodish color?

    Thanks. It's a first mockup but it's getting there. I'm gonna pimp it some more in the coming weeks.

  • Sunday prop modeling session started. Lots of things on the list that needs to be done. A couple of weeks of work ahead of me, but it's gonna be pretty & awesome hopefully.

  • Started to work on a name and logo. I think it's getting there. Like it?

  • Something like this?

    Random fly-movement

    It's just these events:

    If you want it less drastic, you could always just set an instance variable instead of changing the angle directly and rotate 1 degrees towards it if the current angle is not between -1 and +1 of the new angle..

    Thanks. Maybe some anglelerp here would help smooth out the direction changes. I don't really want any sharp changes in direction, more softer curves. Will try it out when i get back home.

  • What is the best way to go about if i want to make random movements. Kind of like an insect (fireflies) moving around or a particle froating around in a bit turbulent air? I need a bit or randomised speed and direction but kind of smooth. no steep angle changes in direction.

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tunepunk

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