tunepunk's Recent Forum Activity

  • I had a similar problem calling a function which sorts zOrder after an object was created. The function would sort everything except the created sprite, even though the function picked all. Function is top level event, bug or by design?

    On colission

    -> Create Sprite

    -> call function

    function picks all. sorts z-order.

    did not work. the newly created object is not sorted with the rest.

    On created (new top level event)

    -> call function

    function picks all. sorts z-order.

    did not work. the newly created object is not sorted with the rest.

    I can't get the created sprite to sort with the rest of the objects, even after calling a function.

    wait 0 works but creates ugly unsorted graphics glitch for a fraction of a secondbefore it's sorted correctly.

  • Is there any quick and easy way to clean up unused instance variables? As the project progressed I've created tons of varables for testing purposes. Some sprites and families has loads of them, but are never used. A bit tideous to remove them all one by one by searching the event sheet if it's used or not. Is there any fast cleanup feature i've missed?

  • Bbox is the x and y values of the outer edges of the sprite.

    Keep in mind though that if your sprite is rotated the Bbox will still be at the Outer edge surrounding the sprite.

    If you have a square and and rotate it 45 degrees to something like this shape.. <> then the Bbox will still be a standing square at the edges of the rotated sprite. like this. [<>] hope that helps.

  • every 0.5 seconds

    create sprite at

    x: random(bossSprite.BboxLeft,bossSprite.BboxRight)

    y: random(bossSprite.BboxTop,bossSprite.BboxBottom)

    something like that should work.

  • Good job. Looks nice. Keep it up.

  • I would like to suggest "Hoodies" or maybe "Hoodie" which is a combination of hood from Robin Hood and your character designs plus die which is something they will do Keep it up!

    Thanks a lot. Not a bad idea. I kind of like it. I'll definitely keep that one in Mind.

  • #&#!? Apparently there's another studio making a game called same as mine, i just found out. So I might be needing a new name. *sigh*

  • From what I've read, around 80% of any appstore game downloads will be from organic traffic by people searching the app store. So It's better to invest in:

    * Good description, SEO, tags, and search words.

    * Nice app icon

    * Nice Screenshots

    * Possibly gameplay video

    After that, it's good to get people talking about the game, so try sending out a nicely composed email to reviewers, youtubers, magazines, maybe local newspaper with a small press kit, and link to the game of course.

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  • Ashley Thanks for a great high dpi stuff in the r230 update but you forgot this one

    Families dialog still looks wonky.

  • Ashley I Found this. I dont know if it's of any help but worrh to check out, regarding the touch/stylus issues in win 10.

    https://msdn.microsoft.com/en-us/library/windows/desktop/dd371581(v=vs.85).aspx

  • I did some tests of that. Constantly turning on and off collisions for sprites out of screen gave me a little bit of stuttering on mobile. On desktop I didn't notice anything. Could be that my scrolling was not using dt. But in general frame rate went up a bit and cpu went down. For Visibility I'm not sure. Easy to test though. Is not on screen. Visibility off, - Is on screen. Visibility on.

    While picking from many objects i found out that some ways to pick are better than others. A bit more info in this thread.

    https://www.scirra.com/forum/picking-performance-test_t178183

  • Here's a quick capx to show an easy way to do it. Very sloppy but i think you get the basics

    https://dl.dropboxusercontent.com/u/20560446/Scirra/psuedo3d.capx

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tunepunk

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