TiredSundew5639's Recent Forum Activity

  • Oh right - if it helps, you might have to turn off "Show profiles for this display only" on the bottom of the Color tab. It should give you a long list of profiles to choose from.

    Ok I did it and it works for the most part (colors with brush tool are still somewhat off), Thank you for the help!

  • Hey TiredSundew5639 — I was the one who'd posted that bug report. If it helps, I found a way around it (but still hoping the bug gets fixed in OSX):

    I think it may relate to the colour profile; here's what I did to get things working:

    • In Chrome: visit chrome://flags/#force-color-profile and changed the options to "sRGB"

    • In OSX display preferences: change the colour profile on all monitors to "sRGB IEC61966-2.1"

    • Restart the laptop

    I don't know what you mean by OSX display preferences since I looked and I can't see anything that says sRGB IEC61966-2.1, but I appreciate the help anyway.

  • What operating system are you using?

    Recently there was an issue in our tracker that sounds very similar to what you are describing, it was only affecting OSX.

    You can see the report here

    If you are using OSX, you can try what is mentioned in the issue to see if it works for you. Unfortunately if that is the case, there isn't much we can do as it would be an OS level problem affecting C3.

    I believe that my school mac (the one I am using and where the bug occured), is a macOS Big Spur, so the problem is now also in OS I guess.

  • Hey everyone, I was wondering if y'all can help me figure out if what is going on is a simple mistake on my part or is there is a slight bug in Construct. Basically what is happening is that when I copy and paste an animation frame with the rectangle select after adding a new, empty frame to put it in, the frame becomes a bit more dull in color, even if it is in the exact same animation. It doesn't seem to be a problem with the sprite itself since I tried it on a completely different sprite and the same thing happened. Thankfully I can just go back, pick the color from the original, and use the bucket tool to fix it, but I want to know why it happens.

    The last two images are the different color values from both the original and copy and pasted frame

    Tagged:

  • Thank you so much, it works now! Have a good winter break!

  • Also for some reason two of the images I put on are not showing up, so I'll just post them here

  • For some of the attacks I have finished (the one shown) and the attack I am currently working on, both of them use those green platforms shown on the image. The problem is that for some reason, the platforms don't get destroyed when I want them to and despite adding multiple commands to destroy them, only one of each of the groups actually gets destroyed. What's even weirder is that the destroy code block works just fine for the tiny trap jaw ants by just adding one destroy block, but the destroy block just deletes one of each of the instances? How do I destroy all of the platforms and why is it working for the ants but not the platforms?

    Tagged:

  • Looks like you enabled animation preview - see that highlighted icon on the toolbar in your screenshot.

    You should always be able to close animation editor by pressing Esc button.

    I tried pressing esc but nothing happened

    edit: It is somehow fixed, but it only did that after I pressed multiple buttons at the same time for some strange reason, also thank you for the help!

  • I don't know what the heck happened but I was just editing a sprite when all of a sudden my mouse cursor became the move tool that you would get for copying and pasting (which I think might have caused this) and I am not able to click anything to edit the sprite or exit the editor, the only thing I can do is move the image left and right. It is really hard to explain since I can't screenshot the mouse in that state and I can't screenshot the slide bars that appear just above the frames. The worst part is I can't even save my progress at all since I can't exit out of the editor or click anything.

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  • You have conflicting event conditions. You have conditions that say if natural selection is greater than 0 then do x, as well as conditions that say if it is between a range of values then do y but it is still doing x.

    You should create relevant sub events under you initial condition of 'Natural selection is > 0'

    You can also remove the every tick condition from a lot of those events as the other conditions will be checked every tick regardless

    Can you give me an example of how I can do this? I don't quite understand what you mean by relevant sub events since I don't know which bits of code I need to fuse together, separate, delete, or make a sub event out of.

    edit: I figured it out, thank you so much!

  • I did that but for some reason instead of it setting it to 40, it sets it to 44

    also how do I make it so that instead of the health bar's width shrinking on both sides, it just does it on the left side?

  • basically in undertale there is this mechanic called kr, which acts like a poison effect. I have figured out many things about it like how it maxes out at 40 kr (or in my case ns) but the problem is I don't know how to make it so that the ns can not exceed 40.

    undertale.fandom.com/wiki/Attack_Types this website goes into better detail about how kr works, and I would like something similar top it

    also, I got my pc to have the file data so I can finally share the project so I can make it easier to help you know what is going on

    drive.google.com/file/d/1DZ5_vfkR5YoruiPKjfyN7dpA9QA1id3e/view

    So basically what the problem is is that I don't know how to make it so that ns caps out at 40 and not just increase infinitely

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TiredSundew5639

Member since 21 Jan, 2020

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