CairoCreativeStudios's Recent Forum Activity

  • I may be wrong, but this website provides a free way to test your apps on lots of mobile platforms, if this helps anyone: https://appthwack.com

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • jayderyu

    I really like where this is going. If they make C3 the way that the people want it, it will be unbeatable as far as 2D engines go, that's to say if you don't think like me and believe C2 is already unbeatable. I'm excited for this.

  • Okay, now, I'm going to release an update when attacking and enemies are programmed in. And after the character sprite is complete. I might actually revert to the classic Megaman X look though, not sure. I'm just using the original sprites as a basis for my character sprites. I probably won't be doing the same thing for Enemies, because they're much easier to make (significantly less animation work, obviously). Thanks for checking it out so far though.

  • I did, then I ran local preview and broke the game by moving before I touched down to the ground and the bar filled, you should disable input until that completes.

    Fixed.

  • I checked the CAPX and it's recent, try downloading the newer version if you don't mind

  • Nesteris, did you download the updated CAPX? Newgrounds API should be removed, Dynamic Lighting should be disabled and the bulge effect should be removed.

    I'm extending the platform behavior, but for the most part it's similar to Mega Man controls. What is included can be found in the original post now, if you don't mind reading all that.

  • Everade

    That's in the documentation as a Prefab, it's the only Unity term used. It's also appropriate as it's the for word for "Prefabrication".

    C3 Prefabs? If they added this, I would be incredibly excited!

    This discussion is amazing, it's hard to believe I haven't noticed it until just now.

    Has anyone mentioned adding in an online content browser to the IDE itself? Many engines now do that, and I feel like requesting an adjustment to the core website may be pointless. If we had a content browser where people could upload their custom made projects, prefabs (if they get added to the engine), art, plugins, behaviors, etc. Game designing would be much quicker than normal, and nobody would have to go searching for things within the forums. The could be organized and rated by the C3 users as well, allowing people to find the best of what they need on the fly, instead of going through Google to find it (which I often find myself doing now).

    I didn't read the whole forum, or much information about C3, so I'm unsure of whether or not this will be included, so I'm sorry if my post is incredibly naive.

  • Hey everyone! I've previously posted about the game in the Works In Progress section and wanted to come here to see if anyone would like to team up with me in designing it. Mainly, the only thing I need is some concept and map guys. I'll make the actual, solid maps, myself, but I just need someone that'd be willing to help me bring forward the concepts of the game, including gameplay, story, map design, etc.

    I'm also looking for some sound/music guys, if you're interested, but otherwise I plan to just use music and sounds that can be found at OpenGameArt.org. I am willing to work with just about anyone, but I don't really need any programming or coding.

    The game is going to be open source from the bottom up, and although it is original, it's really just contribution to the community of Scirra, to produce possibly more Mega Man fangames. If you do make a game seperate from my project using my source, please let me know that you did, I would really like to hear about it and play it. I'm excited to see what people might make with it.

    If you want to see the original, more detail post about the project, look here:

    This post contains the source, demo on Newgrounds.com, and the concepts already in place for the game (aside from the story, which I will include in later posts)

  • You shouldn't need to pay someone to do this. What you're asking for actually is pretty easy.

    First, to list all the rooms in a game, you just call the Request Room List action from the Multiplayer object, and then create a list object in your game, and add a for loop from 1 to Multiplayer.ListRoomCount, which calls the actions: List>Clear, List>Add Item>Multiplayer.ListRoomName(loopindex)

    Call this action once every say, 0.2 seconds to keep it updated.

    Then, add the condition List>On Double-Clicked with the action Multiplayer>Join Room>Room Name = List.SelectedText

    Then, within Host, you can send a message to the connecting peer that tells it what room in the game to go to, and what extra events should take place, etc.

    Then, if you want to transfer information from the Host to the Peer and make the Peer the host, first you have to make sure all the information on the peer's side of the game is the exact same as the host. If it is, then that you're starting point.

    First, make a variable (IE b_IsInRoom) which will act as a Boolean. 0 = false, 1 = true. When a player enters a room manually, this variable's value will be changed to 1, otherwise, if room is left or never joined, it's set to 0.

    Then there should be string variable (IE s_RoomName) which will be set to the name of a room when entered.

    After this is done, use the Multiplayer object's condition: Multiplayer>On Peer Left, and in the same event use System>Compare two values>If Multiplayer.PeerAlias = Multiplayer.HostAlias. This will determine if it's the host who has left. Then, in the same event add one more conidition: System>Compare Variable>b_IsInRoom = 1.

    Now, this should call the action, Multiplayer>Join Room, and set the room name as the variable containing the room name (IE s_RoomName).

    The first player to reconnect to the room will become the host automatically, and you're done.

    If you experience any issues doing this, feel free to PM me.

  • No problem, , I'm very excited to see the final product of your work!

  • Okay, Newgrouds plugin crap is removed, and I also outlined what I want to do with the game and how I'm going to do it. I hope that some people find it interesting now.

    Nesteris, please let me know what you think!

  • Not to mention that your .capx uses plugins that we don't have the links to download.

    O.O Gah! That's so embarrassing! How could I make such a stupid mistake?! I'll remove the plugin entirely, as it was only for the fun of including it in Newgrounds. XD If you look at the demo, it definitely does not need the plugin. Other than that, it doesn't need the plugin, and it also makes the game freeze at times if played locally, because it's poorly programmed, although useful.

CairoCreativeStudios's avatar

CairoCreativeStudios

Member since 22 Feb, 2014

Twitter
CairoCreativeStudios has 9 followers

Connect with CairoCreativeStudios

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • x9
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x5
    Great Comment One of your comments gets 3 upvotes
  • x2
    Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

18/44
How to earn trophies