CairoCreativeStudios's Recent Forum Activity

  • Shader me impressed.

  • Heyylo, everyone! So, some of you might have seen my recent posts about a project I've been working on, and since the most recent posts that I've shared, I've made quite a few improvements. Though it remains incompleted at this moment, because of lack of assets. When the programming side of things is completely finished, it will be released as an assetless complete game that people can work off of. But I'm still in need of a team to make the game a reality and possibly get it published!

    Check out this OGA post to learn more about it:

    http://opengameart.org/forumtopic/looking-for-team-members-for-professional-project

  • Hate Mediafire and their ilk!

    For some reason, won't download, albeit your other links downloaded fine.

    Sorry about that, I'll see what I can do to fix it.

  • Update 0.5: Vehicles now working! First vehicle created: Helicopter.

    Enter the vehicle with up key, exit with E.

    Vehicle collisions with player are now disabled if the vehicle has no passengers, or it's controlled by a team member.

    Future vehicle updates will include the ability to splatter other players.

  • This works beautifully if you don't mind using a third party plugin.

    This is fantastic, thanks a lot.

  • If possible. I haven't seen this anywhere and would really like to know how, in order to add some things to my most recent mobile game.

  • While I did not download the zip file, I really did not understand what's this about. Is it a game made in Construct 2? Is it made in something else? The title is quite confusing @

    Yupp, zenox98 has a point. I am sorry about the misleading title though, I'll change it after I finish my first Underground Jam submission.

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  • It's a shame this couldn't be uploaded as a kind of tutorial series, as many new users would find this useful.

    Just need Tom to pull his finger out

    I could probably make some tutorials for it once the Underground Jam is over.

  • Version 0.4 brings in impulse volumes for grav lifts, turrets, and added in R0J0hound 's Paster plugin to start constructing split screen multiplayer. Split screen is much easier than I'd expected, which is nice to know.

    Decided that with the way the game works, it shouldn't be hard to make a map builder either so that's on the todo list now as well. It will be array based, so I'm hoping to make it so maps can be used for online multiplayer matches as well as local.

  • Version 0.3 brings in vehicles, waypoints, and ladders, with a couple fixes to the engine in different areas.

    Waypoints brings the beginnings for the construction of multiplayer game types such as Capture the Flag and King of the Hill.

  • What is your required income? If you're interested, I'm working on a game currently that I'm going to have someone I know from the Motiga team share, and hopefully get them to publish the game.

    Byte Sized Heroes is the game, and the base of the engine will be completely open source and free for download. You can easily find it on my page.

    If you're interested, I'm looking for something similar to Mega Man ZX art, but obviously more suited for a platforming shooter. I'll give you more information if you contact me at

  • Version 0.2 out now. Let's hope for 0.3 tomorrow. Continual updates until finished.

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CairoCreativeStudios

Member since 22 Feb, 2014

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Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • x9
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x5
    Great Comment One of your comments gets 3 upvotes
  • x2
    Delicious Comment One of your comments gets 10 upvotes
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