trueicecold's Recent Forum Activity

  • Hey all

    Suppose I have a big square sprite, and a smaller one "inside" it, and they are both inside a container.

    When I move the big sprite, the smaller one doesn't move with him...

    Isn't this the purpose of a container? (aside from instantiating multiple sprites in a container)

  • truefalcon thanks, but I didn't fully understand what you meant by "reset the sprite scaling". I'm changing the sprite's height, not scale...

  • Hey all

    I have a Sprite with a physics behavior, And I've set it's image point to the bottom center. When I click a button, it's squshing towards the ground, which is great.

    However, the sprite is rotating and the image point is the same, meaning if I press the button while it's rotated, it will not always squish down, but rather sideways or up.

    Any way of always set the image point to its "current down"? maybe rotate the image point when rotating the sprite?

    Thanks!

  • ArcadEd Thanks, I added their issues in there as well

  • pcprice76, with CocoonJS? weird, I've tested tiled background and all was ok...

  • Yeah, weird that the errors I got (and solved on my post) are the same caused by Java 1.8... Go figure

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  • Actually, I'm using r187 with 1.7_71 without any problems...

  • ok I found some errors with cocoonjs and C2 r187, posted in the general forum with solutions

  • Hey all

    I've tried using the new cocoonJS plugin, and have found several issues preventing me from testing it, browser and launcher due to multiple JS errors.

    Here are the solutions that made it possible (finally!)

    Problem

    Getting C2 error:

    Condition: FileExists(min_js)

    File: html5.cpp

    Line: 1693

    Function: void __cdecl Exporter::DoExport(class era::IProject *,class era::ILayout *,bool,struct HWND__ *,bool,bool)

    Build: release 186 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 2)

    Solution

    The new cocoonjs plugin edittime.js has a typo when using dependency "achievement_locked.png". Make sure the name of the image and the dependency are the same.

    Problem

    Getting JS error (Launcher only):

    jQuery is undefined (got it from "jquery.equalheights.js")

    Solution

    In the new cocoonjs plugin edittime.js, the "jquery.equalheights.js" dependency appears before "jquery-1.8.3.min.js". Just switch them so that it loads jquery first.

    Problem

    Getting JS error:

    ILLEGAL TOKEN (got from "Webstorage_common.js")

    Solution

    common.js in the webstorage plugin of C2 is totally empty, as opposed to other common.js files which has 2 comment lines in them, a thing that causes JS error trying to load an empty file. It's enough to put "//" inside the file to make the error go away.

    Problem

    Getting JS error in the custom launcher:

    "FB is undefined"

    Solution

    I've noticed the latest custom launcher from cocoonjs (2.1 compiler) pops up this error, while the signed apk of 2.0.2 works just fine.

    I've filed a bug with ludei found here: http://support.ludei.com/hc/communities ... onstruct-2

    Feel free to join there as well, if you encounter it also.

    After those fixes, I managed to run the new cocoonJS plugin correctly on my mobiles.

    Hope it helps anyone <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Still happens for me on r187 I don't even have java8 installed...

  • Thanks Aphrodite, however, how is "is overlapping" any different? when I invert it, doesn't it run constantly as well?

    In addition, when I'm on top of the overlapping sprite, the event is not met for some reason... I'm guessing "overlap" means X AND Y overlap?

    Also, if I want to perform an action is the position is less then 200 AND isn't overlapping a sprite, I better of putting the X condition first, right?

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trueicecold

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