trueicecold's Recent Forum Activity

  • Couldn't find a "C2 suggestions" sub-forum, so I'll write it here

    It could be cool if you press the "play" button, it will open a chromium embedded browser inside construct in debug mode, where you can preview without leaving construct

    It could act just like a normal browser (port 50000), so remote devices can check as well.

  • Hello all,

    I have a sprite with a Platform behavior on it, and a sprite animation of "walking".

    I've noticed that the collision between the sprite and solids are with their collision polygons, but adding "Bound to layout" is calculated by their bounding boxes, and not by their collision polygons...

    So the way I see it, I have 2 options:

    1. Make sure all frames are at the same width and height, so collisions between other elements are uniform. This makes animations very limited (can't exceed the width of the frame).

    2. Remove Bound to layout and put invisible solid walls at the edges.

    In any case, this requires me to edit each and every frame's collision polygon so the collisions are perfectly executed.

    Is there another more friendly way of handling this?

    Thanks!

  • Add on start layout event, and destroy enemy

  • >

    > > Either method works fine... a separate "global" layout, or just outside the layout bounds (then destroy on startup).

    > >

    > > There's no real benefit to using either method, apart from calming any OCD tendencies you may have.

    > >

    > > ~Sol

    > >

    >

    > Actually I never thought of creating a layout with ALL objects. Cool solution, and saves event/actions of destroying on starup...

    >

    Please note the layout must be set as GLOBAL in it's properties, or else it may not work the way you expect it to.

    ~Sol

    Ah, thanks for the heads up

    Also, I imagine there's a performance issue keeping all those sprites alive rather than in a specific layout, in case we're talking about LOTS of sprites...

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  • Either method works fine... a separate "global" layout, or just outside the layout bounds (then destroy on startup).

    There's no real benefit to using either method, apart from calming any OCD tendencies you may have.

    ~Sol

    Actually I never thought of creating a layout with ALL objects. Cool solution, and saves event/actions of destroying on starup...

  • After debugging and seeing what changes upon a jump - setting vector y to 0 did the trick

  • I have a sprite with the platform behavior. If I set it to enabled=false in the middle of a jump, it freezes, which is ok. Problem is, when I set it to enabled again, it continues the "physical" part of the jump. I would like it to just fall, reset the previous jump state...

    How can that be done?

    Thanks!

  • that because c2 is full of bugs and don't give us a good performance for big games and don't give us a good size for little games so we can not have nice little game with a small size to be a hit or a big game with a smooth gameplay.

    just imagine if flappy bird had +30 mg size ! it simply coudn't be a hit

    or if clash of clans didnt have a smooth game play.

    Color Switch is 32mb. Didn't seem to scare anyone...

  • What are the famous Buildbox Games?

    Well, GameMaker has been around since 1999 so it's Userbase is larger and more proficient in the tool already. The more people use the Software, the higher the Chances that one of the games coming out is going to be a success

    Most notable is Color Switch and Phases. A great deal of their games is published with SketchApp with hundreds of thousands of downloads...

    And BuildBox is the newest app in the collection...

  • I've seen the showcase of buildbox (pricy as hell!!!), and GameMaker's showcase, and there are a LOT of very famous games in there...

    Yet, I only know 3 semi-well known games, and only because I'm a member of the C2 (The next penelope, Cosmochoria and Airscape).

    I refuse to believe the community here is less competent than GameMaker's and BuildBox's community, which leaves me really buffled...

    On a sidenote, I absolute LOVE C2, although I'm creating very simple games for now..

  • scrollTo solution worked perfectly, funny it's such a simple solution

    Thanks a lot!

  • I have a layout which is 320 by 2500. Thing is, the default behavior is for the layout to start at the top and fall down. Can I reverse it? I want to start from the bottom (color switch style).

    Thanks!

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trueicecold

Member since 20 Feb, 2014

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