Even if it´s just fake support I would still have to recreate all the aces and I really want to avoid confusing people. Sorry. Either way it should be relatively easy to switch, make a backup of your project and open it side by side with the one you edit.
It only works with the new runtime, you have to switch to the new runtime in the project properties.
That is indeed useful. I´ll add it with the next update :)
Not exactly planned but it should be relatively easy to port it. I´ll try to update it soonish.
Thank you! :)
Hmm, hard to tell what could be the problem.
Do other tweens (e.g. position/rotation) work?
Is the tween simply not running or does it also freeze the app?
Any log outputs?
Hey, thanks for the info. The minifier was something I kinda pushed into the "I don´t really wanna do this right now" category... But it should work now though I haven´t tested it with instant games specifically. Let me know if everything works.
Check out the newest release ;) It needed some very minor adaptions but it works perfect!
Regarding custom tweening, I probably can, shouldn´t be that hard. But not in this release.
¯\_(ツ)_/¯ I´d say there was a need for it and I felt the urge to do it. And while at it I could hone my javascript skills a bit. Win-win.
Thanks, not sure if I can use it though but I´ll try it. I suspect I´ll have to adapt it.
Sadly I couldn´t find a function for them that works. Maybe I can try to "steal" it from litetween :V
Hey, there is an error in the c3runtime that prevents the plugin from working properly prior to r113 (I mentioned it under documentation) so there is no point of downgrading. You´ll have to wait for the next stable release or use the current beta.
If you update from version 1.0.0.0 you have to delete all "initialize timelines"
Interesting read. I have a question though regarding performance.
If I have a static sprite the size of the entire layout (and considering that the layout is bigger than the viewport) and I apply Multiply on the layer, can this pose a problem? What if the layout is considerably huge? And I assume I should also use render cells in that case?
My PC seems to handle it just fine, my laptop seems to struggle a bit though but it runs on 4k so that might also be the reason. Just want to make sure I didn´t do something absurd here.
Cheers
I´m pretty sure that it´s the intended use actually.
"Read the official Construct blogs and create your own gamedev blog!"
Either way, looks cute — It´s gonna be for mobile right? Just curious.
Member since 18 Feb, 2014
err ok 15 characters I hope I don´t make mistakes