Hey, I´m not 100% sure if I understand everything correct (based on your image) but from what I tested it appears to work. One thing that did cause trouble is the platform behavior interfering with the tween bahvior (most likely because it has a permanent gravity acting on it) so as long as the tween is running, the platform behavior should be disabled. If that doesn´t solve it I´d request an example file showcasing the bug.
EDIT: If you don´t want to disable it completely (so the player can still move left/right) you can also set the gravity to 0.
wackytoaster.at/parachute/tweeen_platformer.c3p
It does work unless some error creeped in with the new update that I´m not aware of. It only does not work prior to r113. I guess I can remove that info anyway since nobody will use r112 or less anymore :)
Hey, check out the newest Beta-Relase
I opted for a different approach (that allows you to tween instance variables) but I hope you like it anyway. :)
Even if it´s just fake support I would still have to recreate all the aces and I really want to avoid confusing people. Sorry. Either way it should be relatively easy to switch, make a backup of your project and open it side by side with the one you edit.
It only works with the new runtime, you have to switch to the new runtime in the project properties.
That is indeed useful. I´ll add it with the next update :)
Not exactly planned but it should be relatively easy to port it. I´ll try to update it soonish.
Thank you! :)
Hmm, hard to tell what could be the problem.
Do other tweens (e.g. position/rotation) work?
Is the tween simply not running or does it also freeze the app?
Any log outputs?
Hey, thanks for the info. The minifier was something I kinda pushed into the "I don´t really wanna do this right now" category... But it should work now though I haven´t tested it with instant games specifically. Let me know if everything works.
Check out the newest release ;) It needed some very minor adaptions but it works perfect!
Regarding custom tweening, I probably can, shouldn´t be that hard. But not in this release.
¯\_(ツ)_/¯ I´d say there was a need for it and I felt the urge to do it. And while at it I could hone my javascript skills a bit. Win-win.
Thanks, not sure if I can use it though but I´ll try it. I suspect I´ll have to adapt it.
Sadly I couldn´t find a function for them that works. Maybe I can try to "steal" it from litetween :V
Hey, there is an error in the c3runtime that prevents the plugin from working properly prior to r113 (I mentioned it under documentation) so there is no point of downgrading. You´ll have to wait for the next stable release or use the current beta.
Member since 18 Feb, 2014
err ok 15 characters I hope I don´t make mistakes