evillair's Recent Forum Activity

  • oh great, thanks!

  • My level finishes when I have the touch 'Is in Touch', so when my next layout starts the touch is still active and my player moves.

    I don't want him to move right away, how can I fix this or is there a workaround?

  • Made my first Google play game, it's a small one touch game called e-Vade.

    https://play.google.com/store/apps/deta ... fish.evade

  • I have a simple free game on Itch.io made with Construct 2.

    https://fossilfish.itch.io/e-vade

    Thank!

  • Hi, no one knows how? has anyone tried it?

  • Hi, I've been searching google and the forums for the past few days and I can't get my game to work from vs2015.

    I can't fix the ""10.0.10240.0" is not a supported value for TargetPlatformVersion" error.

    I've tried different values I found in random forums and google searches but nothing works.

    I have the latest windows 10 sdk (10.0.15063.468). I tried using those values but that didn't work either.

    Has anyone managed to get it to work?

  • I would just use the set player vector.x (- or +) the amount you want to push the player.

    I would use 'on collision' so it only triggers once, or the way you have it may work.

  • I know how to make a bars with the values etc, but I'm not sure how to approach this.

    Having the green when the compared value is greater and red when the compared value is less then.

    Thanks in advance.

  • Hi, has anyone tried it? If so could you give me some feedback please? I'd appreciate it.

  • Hey guys,

    I decided to start a devlog to get feedback on the game I'm working on; Infinity Sector (working title).

    It's a RTS space game that has a tactical pause to plan out attacks. There's also a slow motion mode.

    It's highly inspired by the game Distant Star Revenant Fleet. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Right now I have the bare minimum on the game made, but I wanted to get some feedback on what I have now before I start adding other things.

    There's only 1 playable ship and only have 3 enemies ships so far.

    The weapons and ship upgrades are limited to 4 currently.

    The game is endless and each level is randomly generated, you start off with some store points you need to capture to level up your weapons and ship and then get to the exit for a boss fight. You can get to the exit without capturing any stores but you will be weaker to fight the boss.

    The enemies and boss get harder each level.

    You get credits (to level up your weapons) and supplies (to level up your ship) from capturing stores and getting to the next level.

    I'd love to hear opinions on game balancing and any other comments you may have.

    Please keep in mind this is really early and a lot of art are still placeholder and there's no sounds besides the main menu.

    There's also a few known bugs like the game doesn't pause when you click the menu button while ingame, you need to pause before clicking it.

    Here's some images:

    (edit added ship images)

    Check the first screen for controls.

    Here's the URL of the game:

    http://evillair.net/infinitysector_pre-alpha/

    Thanks in advance!

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  • Ah ok thanks!

    Missile_1 is a sprite instance variable I keep the damage of each weapon in.

  • Ok, I see! Thanks!

    Can I also add another param(2) for the missile_1.dmg for events 409 and 410?

    edit: I saw a lot of tutorials on functions but they really didn't explain them with parameters.

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evillair

Member since 13 Feb, 2014

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