lamar's Recent Forum Activity

  • Sprites and music files that are large will slow down load times.

    After you finish a project go back and remove any sprites and sound/music files that you did not use.

    Keep images and music files as small as possible.

    I am having to crunch my Platform Builder and remove some stuff now to get it to upload to the arcade. I always have lots of sound effects, music and sprites I did not use in the project I can clean out before compressing.

    Your game may start playing before the engine has fully loaded and processed everything so if it gets hung up on a big sprite or music file it can cause lags. Sprites with lots of animations also cause lag.

    ADDED: I had 10 long play background music files. Download was over 84MB. I cut that down to just 3 shorter music files and got rid of unused sprites and trimmed out a layout and that cut the download to 35MB. Those music files really add to the MB of a game and slow down your load times.

  • Couple of ways to do it.

    I would create an animation with the frog starting with tongue in mouth and then several animations with tongue rolling out and put your collision box on the end of the tongue.

    Reverse the animation to have tongue roll back in.

    You could use animation speed to show player input power.

  • Use a global variable to identify which base you want effected when you hover.

    Mouse over object Set animation frame 2

    BASE =1

    Should work.

  • The have been working on servers for the arcade and got much of that fixed. I think they may have the same problem with web crawlers on the forum server?

    Tom and Ashley are pretty busy with the C3 release but let's give them a jingle.

    Tom & Ashley

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  • Then you will need to set a speed number to check instead of every tick.

    You use global variables for that

    Global Variable SPEEDCHECK =0

    Every Tick Set SPEEDCHECK to Player Speed

    On SPEEDCHECK = 25 Add 25 to Player Score Set SPEEDCHECK to 1001

    On SPEEDCHECK = 50 Add 50 to Player Score Set SPEEDCHECK to 1001

    On SPEEDCHECK =0 Subtract 100 from Player Score Set SPEEDCHECK to 1001

    It all depends on how you want your game played but those are the events and you just have to set them how you want your game played.

    You have to set SPEEDCHECK to a number you are not checking after each speed check event or it will keep adding to the score as long as the player maintains that speed.

  • If you don't want it checked every tick and added to score the you will have to set limits as you have done and every 50 or 100 would work.

    I would have to see your game capx to tell you more as I am not sure how your game is played to give you any more suggestions.

  • Tried blocking their IP's and updating robots.txt but didn't work. Had to get our CDN to add manual rules to stop it.

    Just wanted to let you know what ever you did worked and upload time is vastly improved and load time for arcade games on Scirra and my website is smooth and fast.

    I am still seeing this error occasionally:

    It pops up but goes away if you reload the screen and does not seem to effect website play just arcade play.

    Thanks for working on the arcade Tom!

  • This is a layout I plan to use for my first online Pinball tourney on my new Arcade Website:

    https://www.scirra.com/arcade/strategy-games/magnetron-heavy-metal-pinball-15253

    Plays well and has lots of high scoring potential for people that are willing to practice a little and develop their pinball skills.

    I like the color scheme but need a better start button.

    Play it and tell me what you think?

  • No worries. How's the tournament stuff coming along? By the way, which card games did you use to do tourneys in?

    I just uploaded one of the pinball games I will be using for the first tourney:

    https://www.scirra.com/arcade/strategy-games/magnetron-heavy-metal-pinball-15253

    I played Texas Holdem tourneys and pool tourneys all over the west coast and ran tourneys for local clubs for several years at taverns and private clubs.

  • Did you get a chance to upload the updates yet?

    Not yet sorry!

    I got sidetracked building the website and then making a pinball game for tournament play.

    I will work on Spelunker some more this evening. It is about ready for a demo.

  • >

    > Here the example

    > Capx file:

    > https://drive.google.com/file/d/0B9uHUU ... sp=sharing

    >

    Thank you, this is how I currently have my score set up. I want it to speed up and slow down, not just >100

    > What do you want the score to do when you slow down or stop?

    >

    Ideally I would like the score to increase with the speed of the player. So if they slow to a crawl, so will the score. I guess I want the score to be linked to the RPMs instead of setting it to every .25 seconds

    OK yes you will need a global variable and use Every Tick to set that to the players speed.

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lamar

Member since 11 Feb, 2014

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