Scoremonger's Recent Forum Activity

  • Thanks Joannak, I had briefly checked out Spriter but I'll give it more serious investigation. It may be more flexible than I thought. $25 is definitely a bargain either way.

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  • Hi,

    First thanks to the developers for making Construct 2 such a great, well-supported and well-documented product. I've used many engines over the years both professionally and as a hobbyist and Construct 2 is a joy to use! I've been blown away by all the great documentation, examples, and the active community you've built here.

    All that said, one feature that I sorely miss is the ability to create nested composite object templates at design time for later reuse. Construct's container concept scratches the surface, but I'm looking for something along the lines of Unity prefabs, where objects don't just reference each other for creation/destruction but are combined to make a new type of object entirely. I'm aware that pin behavior can be used at runtime to lock objects together, and that the container property can be used to create flat composite objects that are somewhat prefab-like, but neither quite fits the bill.

    Ideally composite objects would consist of a top-level parent object acting as a container for other objects like sprites, text, or anything else. The parent object could be accessed by scripts and would expose the child objects as properties. The child objects could be automatically pinned to the parent as well even at design time; one could drop in composite objects based on a template, move them around, rotate them, etc. without worrying about maintaining the relative positions of child objects.

    I imagine all this would be a large amount of work for you guys on the Construct 2 team (sounds like a rabbit hole to me, I admit), but I hope you'll consider it.

    Thanks!

  • Thanks for the responses! I figure the more people that request it the more likely it will be seriously considered, so I'll go ahead and put in a feature request too.

  • Thank you Joskin, the UID idea is something I hadn't considered and sounds useful! I'll have to try that.

    However it isn't really a replacement for the ability to piece objects together at design time in a prefab/template style. The ability to nest objects at design time to create composite objects is a very powerful feature that would benefit many Construct 2 users, but I have no idea how difficult it would be to implement on the dev side. It is probably quite a bit of work.

    Still, if I can't find a way to do it soon, I'll head over to the general discussion and request it as a feature. Can't hurt to ask, right?

  • What I'm looking for is the ability to group objects like sprites and text under a single parent - to create a Unity-style prefab or Flash-style movieclip that retains the relative positions of the objects it contains. Ideally the parent would then treat these child objects as properties and expose them to event scripting. Is there any way to pin objects together at design time this way? The closest things I've found are the pin behavior and the container property, but neither of those does quite what I need.

    I scoured the forums and examples for awhile now looking for the answer, but based on what I could find this concept doesn't (yet) exist in Construct 2. Hopefully I'm wrong though - thanks!

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Scoremonger

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