sachos345's Recent Forum Activity

  • This GDPR thing does not even worked for me!!!.I tried every method on the above post but still didn't get my desired result(As in nothing happens!).I tried the games that made by the other developers with GDPR compliance on this discussion like sachos345 game,click the user consent and it work.(show the pop up).

    It will be better if they have a proper tutorial on this and for the admob part also.I mean I have tons of question like "Do I need to publish the app first on the playstore(linking the admob)?."

    The only solution I can come up is to not publish the app on the countries affected by this GDPR comliance.

    Hi ihvan020 can you post a screenshot of your code to get the user consent to show up? And your Mobile Advert plugin settings, maybe i can help you!

  • Hi guys, how are you doing today? I wanted to share a game im really proud about, it's the best made i've made i think besides some gamejam games that i made for the browser.

    I spent around 2 month making this game, so i hope you guys would like to try it for a little while and if you like it leave some star ratings (not required hehe)

    Here is the PlayStore description of it:

    GALAXY WARS: Infinite Shoot'Em Up is an arcade action space ship game, with infinite levels and gold to collect!

    Embarck in an space adventure to destroy the evil aliens and collect massive amount of gold and treasures to unlock new powerfull power ups and ships to help you in your arduos journey!

    GALAXY WARS features:

    ..-- Infinite gameplay: Keep going up in increasingle harder levels of difficulty.

    ..-- 30 Enemies Type.

    ..-- 13 Bosses.

    ..-- 20+ Ships to Unlock.

    ..-- 35+ Power Ups to Unlock.

    ..-- Lots of bullet types: You can shoot the clasic laser or missiles, but you will unlock the ability to shoot crows, saws, grenades, swords, katanas, kunais or even other ships!

    You can play to survive the longest time in an specific level or keep striving to reach higher levels of difficulty, but be ware, you MUST spend your hard earned gold in some upgrades so you can keep going strong!

    And Some images here:

    LINK TO GAME: play.google.com/store/apps/details

  • Ok, if it wasn't you I was going to say go vote on it. Well they have the suggestion now :)

    Hope they do something about it, but i don't think they will from the looks of it =S

  • Is this you? construct3.ideas.aha.io/ideas/C3-I-955

    Yes it was me haha, i really need the option to be at the Top position =S

  • > Hi, im interested on your Ultimate Ads plugin for Construct 3, i have 2 questions about it

    >

    > 1- Does it support Construct 3 runtime?

    > 2- Can you export using Construct 3 Andoird (Cordova) exporter using the option to automatically build the signed apk?

    >

    > Thanks in advance!

    Hi there.

    Sorry, but as far as I know it does not support either of what you are asking. Hopefully it is updated to do so in the future. But with that said other than not being able to choose where to place your banner ad the official plugin works like a dream and that includes rewarded video ads, so you do not really need this. And ofcourse it runs in the c3 runtime.

    Yup, the official plugin is awesome, but i REALLY need to put the banners at the top sadly =S

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  • The Mobile Advert plugin does not have any configuration option for the position of the banner advert, and it's not hidden away somewhere. We create a layout with the banner at the bottom, over the top of the webview. Attaching it to the bottom or the top generally isn't as easy as toggling a flag, and the process is different on Android and iOS. It's probably possible to edit an Android Studio/xCode project export to change how the banner is positioned, I haven't looked at the code responsible for quite awhile so I'm not sure how difficult it is.

    We consider this to be an enhancement to the plugin, not a bug. If you think it is important please let us know using the ideas platform, so we know how to prioritise it.

    https://construct3.ideas.aha.io/ideas?project=C3

    Also as a reminder

    https://www.construct.net/en/forum/general/open-topic-33/forum-community-guidelines-141035

    Any news on this Nepeo ? I WOULD LOVE to have the option to set it at the top, please can you guys consider it? There are a bunch of Ideas about Banner position posted on the site you linked but it seem they got no response.

    GeorgeZaharia He say he searched for "Bottom" and then changed the word "Bottom" to "Top" and it worked.

  • Right now we can only show banner ads in the bottom of the screen, but i need to show my ads at the top of the screen since it's the best position based on my UI, can we get an upgrade for the Mobile Advert plugin so we can set the position of our banner ads? Thanks!

  • Hi, im interested on your Ultimate Ads plugin for Construct 3, i have 2 questions about it

    1- Does it support Construct 3 runtime?

    2- Can you export using Construct 3 Andoird (Cordova) exporter using the option to automatically build the signed apk?

    Thanks in advance!

  • In the last couple days i have noticed that Construct 3 is running super slow in my Windows 10 machine. I have 16gb ram, i3 4170 and a GTX 960. The editor always have run great but its starting to run really slow, lag when opening windows or trying to use the image editor, etc- Anyone noticed this issue in this last couple of weeks?

  • sachos345

    > Thats nice to hear! Yup, i read that link yeasterday, i unpacked the APK with 7zip but i did not find any "lib" folder, from what i understand that means that the App is architecture independent correct?

    That's correct yes. APKs are architecture independent unless they contain code for specific architecture, which will be placed in a lib folder. So no lib folder is a good sign!

    Below is a diagram showing how your game is executed on an Android device. The C3 runtime is written in JavaScript, and addons are written in a mixture of Java and JavaScript. Java is needed to access some Android features.

    Anything that runs directly on the processor has to be the specific architecture for that CPU. As you can see Construct runs via the Dalvik VM and the V8 VM. These are already on the device and using the correct architecture, so you don't have to worry about those. Java was specifically designed to be platform independent so programmers didn't have to worry about architecture differences.

    Game/rendering engines that compile directly to machine code are often architecture dependant, such as unity and unreal.

    Perfect explanation! Thank you so much =)

  • We're looking pretty good for all the first party addons. I haven't looked at any third party ones, that's up to the individual developer. I would imagine they, like us, will be fine. You can check out the document that they posted https://developer.android.com/distribute/best-practices/develop/64-bit which tells you how to identify if your APK is architecture agnostic or not.

    We only use Java code on Android, and if you try looking at the APK in an archive viewer like they suggest you will see no compiled library folders. So all good!

    Thats nice to hear! Yup, i read that link yeasterday, i unpacked the APK with 7zip but i did not find any "lib" folder, from what i understand that means that the App is architecture independent correct?

  • It depends on the included libraries, if you export a barebones project ( Space blaster for instance ) it only includes Java code, which compiles to a single DEX file. DEX is an architecture independent bytecode, so that project will work on any Android device. Only APKs which include "native" libraries will be architecture dependant, and I'm not aware of any first party plugins which include those. Same rule applies for third party plugins.

    So I believe we're fine. I might do some more reading on the subject though.

    Hi Nepeo, you said you might do some more reading on the subject, did you find any information, are we 100% clear? I want to be sure.

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sachos345

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