winstreak's Recent Forum Activity

  • Remove the Ex from rgbEx

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  • People here are pretty willing to help plus there's tons of content out there for you :)

  • I would use a global variable to store an Energy stat. While in use it should quickly drop and while it is not in use it should slowly regen.

    If you are interested this video will walk you through in more detail:

    youtu.be/OKDWbVmYarM

  • Made a mini video clip with Construct 3 plus a little bit of Shotcut editing (Nothing fancy). Used all my own graphics for the first time on a project, it's a great feeling!

    youtu.be/Wwy9lx0Wexk

  • Glad I could help you out. Yours is more efficient, looks like the compareX automatically cycles through each instance so the for each was redundant.

  • A for each with mirrored/not mirrored depending on the x position.

    This short video should help you out:

    youtu.be/myu7SMAfMCY

  • Create a smaller map and a character that moves at a portion of the speed.

    Check this out:

    youtu.be/EF0dZNrdlAw

  • MonsterSpeed = 80 is known as a global variable

    Global Meaning it can be accessed from everywhere

    Variable meaning it can be changed

    "Also increase the speed monsters are spawning at" is a note explaining what the

    System: Add 1 to MonsterSpeed does

    Each time a monster is shot then the variable gains 1. So the first monster will have MonsterSpeed 81 then 82, 83, 84. I imagine somewhere in the game they MonsterSpeed variable is used to set how quickly monsters are spawned but I don't see it in the screenshot and I have never worked with this code.

    Hopefully this helps ^^

  • sprite var = "orange"

    ForEach Sprite

    Then tell it what to do.

    I have a short ForEach video that breaks down a group based on a boolean variable (Plu it does random and .2 second gap) If you want some extra visuals you can check it out:

    youtu.be/QBp9qqq47y4

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  • I believe this is what is happening.

    Your first 2 requirements get met state and isMoving and then you tell the system to wait 1 second. After 1 second did you touch the button as well as overlap an enemy as well as hex overlap player.

    So you are asking for the first 2 checks to meet the next 3 checks at 'exactly' 1 second later or else it fails

    Might be incorrect, but thats my hunch from the small bit of code I see

  • Glad I was able to help. Keep on learning, you have a helpful community here!

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winstreak

Member since 4 Dec, 2019

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