arcadesindo's Recent Forum Activity

  • napelazam,why you not trying with trial version first until you think to buy personal license?

  • oceldot maybe you can use random set position action on event sheet

  • ciscogee maybe something wrong with your game?

  • oceldot why not place the object on the layout manually?

  • Maybe this can Help you..

    This Tutorial Created by shirokuma

  • I'm searching this too

  • zenox98, rekjl,

    Lol, thanks guys.

    ,

    Webstorage only saves players score, and cannot be accessed by other players. Webstorage is not what you think it is. It is saving to players computer only.

    If you want global webstorage, you need an external database, which is going to be far beyond your current skill level. There are tuts on it using mysql (I think) but that is pretty advanced an requires actual programming knowledge.

    I don't understand your highscore1 and highscore2,

    But highscore is highscore and should be over written with new highscore.

    Highscore = 5000

    PlayerScore >= Highscore then Set Highscore = PlayerScore else Leave Highscore = Highscore.

    But like i said, global highscore cannot be stored using anything in construct, you need to use external storage options.

    Edit:

    Global Highscore is players wanting to beat the best score of the game.

    or

    Player wanting to beat his current best score? which you don't need an external database. Because if you just want player competing against his best score then, webstorage will work.

    Edit 2: Added 2 files. One is highscore example. As you can see it stores highscores, but the high scores are not persistent, when you exit game, you loose highscores.

    You need to save them to webstorage to make them persistent.

    So attachment to is something I did for someone else, it is saving gold coins to webstorage.

    Your homework assignment is to make the highscores save to webstorage. Oh, I will not be checking your homework, because in life, you have to be your own teacher and student.

    Saving to external database is too advanced for you, so I am not even going into that.

    i'm sorry,forget to say thanks

  • it was very useful man ! Nice job

  • Nice Job Man

  • 1. Layout Properties: Layout size - Size of let's called this "area" where your game happens - think of it as a level size

    2. Project Properties: Windows size - Size of your game window. How big, in pixels your game will be on preview and after export. For example 1280x720 pixels means that your game window in browser,mobile or desktop will have 1280 pixels wide and 720 pixels tall.

    3. how about layout properties: margin - it's just a "free space" outside the layout in layout editor. make yourself a layout of size 400x400 and set margins to 0,0 - try pan around layout editor with Middle mouse button (or holding spacebar). Then set margins to 1000,1000, pan around, and see the difference.

    oohh.. now i'm understand

  • Picture turned out a bit small, but if you look good, you can see a tiny line at the edge of the sprite.

    i think this is a bug

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  • same with me

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arcadesindo

Member since 30 Jan, 2014

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