Today I want to talk about one of the gameplay systems I am developing for GunnSwitch.
I like to call it the "funky momentum system"
In GunnSwitch, the terrain will feature many slopes and ramps that you can ride or jump off while driving your tank.
What makes it funky is that this tank will pick up a silly amount of gravitational speed as you soar in the air.
What kind of air time you get depends on the timing of the jump and the angle of the slope your tank is riding on.
Here comes the fun part. If your tank hits a jump through platform while your tank is angled and you keep holding the direction down, the tank will glide on/grind on the platform. Now while you hold the direction down and jump again, you pick up more speed and jump further.
On top of this, you can also grapple a platform above you while grinding and get a big boost jump too. Its hard to explain but its something thats very unique about GunnSwitchs movement systems.
Its fun to chain a couple of jumps and grinds together, crushing enemy soldiers and knocking crates and barrels into the air.
Its a tank that jumps and grinds like a skateboarder, its ridiculous I'm aware, but its also fun!