digera's Recent Forum Activity

  • There would be some hurdles in Unity... especially if you're not a coder.. I think you'll run into issues with applying the movement methods with perspectives in unity... Among other things... But it would probably be easier in unity as it is already 3D capable...

    You mentioned having variables to store position information....

    I am not quite sure I understand what you're trying to do but I have thought about how to do a Fez-like game in C2 and I feel it is most easily done by using an array to store all positional information... Basically, having the whole game be handled in an array and the visual elements merely being interpretations of the happenings within the array.. Usually, when this is done, you end up with choppy/tile-based movement, but you can overcome this by using a gigantic array and oversizing your action sprite as well as implementing some clever algorithms to handle things like acceleration...

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  • I got it to work in the arcade... if you want to check it out, I'm sure you'll know what to do with this: /arcade/example/11726/moon-pong

    Nothing special.. I used to mess around with klik n play, click and create, the games factory, multimedia fusion, now herocloud, and was considering buying clickteam fusion just for old-times sake when i found construct.. It's like a polished version of MMF... love it and will likely be using it to test concepts and prototype for a long time.. who knows, might even be able to create a real game!

    edit: broke it again :(

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digera

Member since 5 Jan, 2014

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