austinblackbelt's Recent Forum Activity

  • rexrainbow

    I need help with the firebase authentication plugin. I am using the "Logging Out" action, and the player is logged in with the remember setting on never. However, next time the player tries to log in, the same account they just logged out of is automatically signed in again.

  • This is essential to my game because I need a reliable way to store user data that can be accessed from any device. Online in a database is the only way.

  • My game has a google login feature in it. This was done using the authentication firebase plugin. When the game is not hosted on the arcade, it works just as it is supposed to. You can find that here: http://bit.ly/spacearena. However, if it is hosted on the scirra arcade, the window pops up but it doesnt let me click an account to log in with. You can find that here: https://www.scirra.com/arcade/action-ga ... arena-5048. I think this is a website issue because when I open the chrome console it shows "Blocked form submission to 'https://accounts.google.com/AccountChooser' because the form's frame is sandboxed and the 'allow-forms' permission is not set." This is a major part of my game and allows for cross-platform syncing.

  • I am working on an online game game called Space Arena (name could change). I need new graphics, but besides this, I have most of the singleplayer and user data done. You can find it, as well as the capx on the arcade here: https://www.scirra.com/arcade/action-ga ... arena-5048. You could also find it on fullscreen here: http://bit.ly/spacearena. The user will earn money depending on how they do in the game, and xp for playing games. These will be used to unlock more spaceships and to upgrade them. If you login, you will be able to customize your username, and your xp and money will be synced across devices. If you have any ideas or find any bugs, tell me!

  • Why can't the built-in pathfinding behavior do what you want? It could handle the kind of map you showed, providing you used a small enough cell size.

    The reason I wanted to use the custom behavior is because I need the pathfinder to be able to calculate quickly when objects block the path, see my original message. Also, I need a rocket that can calculate a path quickly as its moving so that it can keep up with the player inside the maze.

  • I don't think a plugin could be made to understand a tilemap like that. Your image is vague but I guess the walls are on the edge of the tiles? No idea if you can do this with existing behaviors, but what you'd need to do is loop over all the tiles of the tilemap and build a mesh of movable area and then pass that to the behavior.

    Or if the existing plugins can't do that, it's possible to do it with events.

    My tilemap is made out of those 6 tiles, some are rotated. You can take a look at what they look like by checking out my game here: https://www.scirra.com/arcade/action-ga ... uble-2-155 or by taking a look at the mazes being generated for use in-game here: http://bit.ly/tt2mazegenerator

    Can you give me an example on how I would 'build a mesh'? I tried to use sprites but it proved to be very laggy because of the amount of sprites on-screen.

  • Anyone? I need this plugin for my game, fans are waiting.

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  • This is what my tilemap looks like. There are no walkable vs non-walkable tiles.

  • There is a very good pathfinding plugin that was made by 00Rez. I really need this plugin for my tank AI because the AI has to dodge bullets and navigate a maze towards the player all at once. This is not possible with C2s current pathfinding system. I dont think 00Rez is still on this forum and refuses to respond to anyone on the forum asking him to update it. Can someone here please help to update it so that it supports tilemaps?

  • I would love to have a try at this, but it appears you cant post links. Email me the download link at

  • I emailed you a while ago, did you get it?

  • I would be willing to help/teach you, plus maybe learn a few things myself. Just tell me where we could chat.

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austinblackbelt

Member since 29 Dec, 2013

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