Atheios's Recent Forum Activity

  • Hi,

    We have worked on our GARP protocol to provide game resolution with blockchain technology.

    We have now released our works to the public and in the plugin section:

    construct.net/en/make-games/addons/321/atheios-blockchain-module

    The idea is to provide both players and developers a kickback system.

    Now we want to test the technology and develop it further. Currently the framework

    will fit well to games which would be single user and generate a high score.

    The idea is that players would compete during a time period to lead the gaming ladder.

    The collected coins are then distributed back to the developer and let's say top 5 players.

    If You are interested in this and have a game in constuct3, please comment on this thread and we will help You with the onboarding (which is for free of course).

    LegacyTrx

    Tagged:

  • Hello!

    Can i make my character auto jump so evey time he touches the ground he jumps?

    Tagged:

  • We have now released the first plugin:

    construct.net/en/make-games/addons/321/atheios-blockchain-module

    and an example.

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  • We have acquired a commercial game and wrapped our Atheios framework around it. Take a look at the result in our video

    Subscribe to Construct videos now

    .

    You can try it out also here https://colorpath.atheios.org.

    We have not yet published our framework, but if some game developers want to give it a try, we could do some joint alpha testing... In that case contact me either here or at the legacytrxdxq@atheios.org

    Frank

  • For the players who win some ATH (who can then convert it into FIAT), how will those FIAT reveneus be considered regarding tax, considering their origin ?

    You can of course convert ATH into other cryptos via exchanges and either spend them or put them on a savings account. Alternatively convert it into FIAT and then it is up to You to declare it as income. I don't think that crypto

    is in that respect different to any other currency: the tax office wants always their fair share...

    Frank

  • Ok not clear enough. I develop a plugin. The plugin has two properties

    apiKey

    apiSecret

    How can I get hold of the property entries in construct when scripting?

    Frank

  • Thanks StefanN. At the first stage we plan to use Atheios as gaming currency:

    Core of the architecture is the database which interfaces the Atheios blockchain and keeps records of user, developer and game data. The database will be scalable and distributed. NodeJS instances will be load balanced to handle traffic on a needed basis. The Portal, Play and APIs will be accessing and changing data according to the tasks at hand. Currently we only support CONSTRUCT as game engine, but we expect to extend to other fields later in the year.

    Let us take an example:

    Martin found this great game designed by You. He found it on the play portal. When starting the game, the game recognizes him as a gamer and offers him to wage 1 Atheios (1 ATH) to play the game. After some training he has a good position in the leaderboard. If others join the game and play they will spend Atheios in order to lead the game. After a certain criteria (ie 50 games played, or after a day, or after a week) the “payday” comes: by now lets say 50 Atheios are in the pot.

    They can be then distributed by a certain rule: first place gets maybe 40%, 2nd place 20% and 3rd place 10%. 30% would go to You - the game developer.

    Currently Atheios is listed at stex.com, safetrade both cryptocurrency exchanges, but we will also offer other possibilities to exchange Atheios from/to other currencies.

    Worth to point out that this is in no way gambling. The way we want to use this is that players get recognized for their skills.

    Happy to answer more questions.

    Frank

  • I thought I could get hold of it by using

    	var i=runtime.objects.AtheiosModule.parameters;
    

    but the module name itself is undefined.

    Tagged:

  • Thanks, for the information, You made me thinking into the right direction.

    After a while I decided to script it in javascript instead as an action:

    var json=JSON.parse(runtime.globalVars.ATH_ladder);

    const TextInstance = runtime.objects.ATH_txtResult.getFirstInstance();

    TextInstance.text="";

    var i,j;

    var x=TextInstance.x;

    var y=TextInstance.y;

    var ti;

    var maxlines=TextInstance.height/20;

    var table_1=0, table_2=0, table_3=0;

    for (i=0, j=0;i<maxlines;i++) {

    if (json.ladder.position.length>table_1)

    table_1=json.ladder.position.length;

    if (json.ladder.score.length>table_2)

    table_2=json.ladder.score.length;

    if (json.ladder.displayname.length>table_3)

    table_3=json.ladder.displayname.length;

    }

    ti=runtime.objects.ATH_txtMyResult.getFirstInstance();

    ti.text="This game: " + json.ladder[0].position + " position. Score: " + json.ladder[0].score;

    for (i=1, j=0;i<maxlines;i++) {

    ti=runtime.objects.ATH_txtResult.createInstance(0,x,y+(j*20));

    ti.text=" "+ json.ladder.position;

    ti=runtime.objects.ATH_txtResult.createInstance(0,x+20+(table_1*10),y+(j*20));

    ti.text=" " + json.ladder.score;

    ti=runtime.objects.ATH_txtResult.createInstance(0,x+20+((table_2+table_1) *10),y+(j*20));

    ti.text=" "+ json.ladder.displayname;

    ti=runtime.objects.ATH_txtResult.createInstance(0,x+20+((table_3+table_2+table_1) *10),y+(j*20));

    ti.text=" "+ json.ladder.date;

    j++;

    }

  • Thanks for the help sofar. We succeeded to get now the first full implementation for ATHEIOS.

    Next steps are:

    - Doing the game settling

    - Harden API

    - Release code

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    LegacyTRX

  • It would be a table of 20 rows and a mix of columns with strings and numbers

  • I have a json with an array or keys and values and want to display it as a table. Any suggestion?

    Tagged:

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Atheios

Member since 5 Sep, 2019

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