From what I have seen... c3 is basically c2 that you have to rent. Whats the point? I feel as though I am part of a c2 community that begged for just a few simple features. Features that you sort of need to actually make a decent game (something beyond flappy phone games)... Heck, even working box2d physics sure would have been nice. We weren't asking for 3d, we were asking for the basic tools any game engine needs. (collision filtering, raytracing, collision callbacks, swept shapes, ... I could go on) Not to mention extreme scalability issues when making complex games. And javascipt is stupid for games (but thats obviously a given, a compromise that wont be changed)
Is c3 going to address these problems? I haven't heard, frankly, I don't care because I got sick of not having the tools needed for really making a game in c2 and so dropped it.
And I'm not someone who thinks a behavior should make my game. I program. I have rolled 3 different platform engines on my own, and a custom retro based physics behavior for c2. I just wanted basic features literally almost every other engine has.
I've been happily using Unity for free. With c#. Why would I rent c3 when I only use c2 for simple prototypes ?
I don't care that it is on mac (see above). I don't care that its in the cloud (see above). I don't care that it has a 3 in its name if it doesn't actually fundamentally address the major issues with making a game with c2.
Anyone have any insight?