komalrajsingh's Recent Forum Activity

  • I have many instances of a single enemy running at a given time. When the player is firing at the player I play "FiringAt.ogg" but I want to stop the sound from playing when an enemy isn't firing.

    I can't use "stop sound from playing" because it'll stop all the firing sounds, so the enemy which was firing before and then went back will stop the other enemy's firing sound which is firing at the player right now.

    Is there any solution for this problem?

  • Sheepy: Sorry, for replying so late. I think you do it easily. The diablo type collision. You just have to change the collision shape to what you want. If you still can't do it, let me know.

    Btw, I love you pixel avatar.

  • <img src="http://upload.wikimedia.org/wikipedia/commons/4/41/Graphical_projection_comparison.png" border="0" />

    Bottom most right, i'm sorry it's an oblique projection. I didn't remember the term so I called it isometric as the engine can be used for isometric game aswell. If I offended you in anyway, I'm really sorry.

    KaMiZoTo: First, I love your game CoinOp story. I've been playing it at work and i'm loving it. I myself plan to make a game as polished as yours and you're welcome. :)

    Sheepy: You're welcome.. :)

    danialgoodwin: No problem, that's what community is for. For sharing and helping each other out.

    lennaert: thanks.. :)

    Joannesalfa: Thanks.

    I hope this engine grows beyond what I've done. As, i'm not the best programmer, even with drag and drop. Hope people take this as a stepping stone and make their own engine and then share it.

  • It is isometric, it's isometric top-down view and thanks.. :)

  • This is a isometric engine I've been working on. I'm gonna post the progress on the engine here. Maybe someone will find a better way to do what I did or find a completely new way to do what I did or even better, add new features. and thanks to AllanR for helping me out with the height problem I had.

    IsoEngine

    Press space to jump.

  • I've added shadow to the engine. Though the shadow won't go below 20 so that it'd easy to find the player's position on the ground.

  • So, i'm gonna post the progress on the engine here. Maybe someone will find a better way to do what I did or find a completely new way to do what I did or even better, add new features.

    IsoEngine

  • AllanR, many many thanks for your help. I didn't know it was just that simple and also for looking into the code.

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  • I can't seem to add hyperlink to my above post.

    IsoEngine

  • I'm currently working on a isometric engine for my game. I've made quite some progress with the engine but i've run into a problem with the engine.

    The tallest pillar seems to defy the logic of my engine.If someone could look into what the problem with my logic is, I'd be thankful.

    Edit: I've fixed the issue.

    Edit: It seemed the problem was fixed.. >.< anyway here's the file if anyone wants to give it a try.

  • Yeah, that somehow fixed it. Thanks.. :)

  • Hi, i'm trying to make a logic where, if the other objects(PlayerMask) has clear line of sight to other object(AudienceSprites)(both families) then do something. If not(else), do something else but the else part isn't being executed. Why isn't it being executed?

    <img src="http://s22.postimg.org/qvgpjrbq9/Problem.png" border="0" />

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komalrajsingh

Member since 12 Nov, 2013

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