dazedangels's Recent Forum Activity

  • Oh dop2000,

    What would I do without you!

    Thank you.

  • This is one of those issues where most of the time there isn't an issue, then there is an issue 4 or 5 times in a row and then it's fine again.

    The child or therapist opens the game, clicks on Step 1, then the child answers the questions - it's pretty simple - it's made for disabled children learning to use prepositions.

    Anyway, when you get the answer right (and in the first step it is literally impossible to get it wrong) some times the happy face and positive feed back animations loop instead of randomly displaying 1 of the animations - But it doesn't do it every time.

    Issue example:

    iticka.com/10prepositions

    c3p file:

    drive.google.com/file/d/19kRFJpJZ11owtURxYqo567DjXodQh_Ym/view

    Thoughts?

    Thank you in advance.

  • Yeah! That makes sense. Thank you.

  • I need a fresh pair of eyes.

    When the correct word is placed on the invisible block the animation is set to random(0,7) and then made visible.

    That works, but whenever anything is touched or clicked after the fact, the image changes again and again and again. I tried trigger once while true, but that didn't work.

    The same thing happens with both the correct word and the incorrect word (different faces)

    Anyone see my mistake?

    drive.google.com/file/d/1hLS_NYsgry6Rm2DTfzMGUr_Wg1vmIpJ7/view

  • It's obvious I've been sick for a week and haven't touched C3 - I can't remember anything.

    I'm making a little app to help my daughter learn sentence structure. She needs to drag the correct word to the space. When her finger comes off the text object it needs to tell her if she's wrong or right.

    Here's the problem, I can't remember how to program it. I need it to read: when the little finger comes off the text object and text instance 3 is overlapping the invisible object show the text correct.

    Else show Try Again.

    I'm trying to minimize the code so the text with the instance of 3 will always be correct, it will just be located in a different order each time.

    I know this isn't difficult, but for the life of me I can't remember how.

  • I'm not a programmer as much as I'm a code cobbler.

    I am cobbling together the "Word Game – Fill In The Missing Word In A Sentence" Demo AND the "drag objects on the map" Demo to create a sentence structure app to help teach my autistic daughter how to speak in sentences. (Huge vocabulary, no ability to use it)

    So glad I talked you into this (:

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  • dop2000

    Thank you - Offset! Have to learn that.

    Also, another cool demo. Seriously Dude, you need to let me build a site for these.

  • dop2000

    Thank you for the reply.

    Well, I added a bunch of collision points to no avail then attempted to use physics - also a no go. So I decided to add the bullet behavior and bounce the darn things off the walls and make it part of the game lol I can't beat'm so I'm going to join them.

  • klabundee

    Thanks for the reply

    The alien doesn't have drag n drop and it went straight through the wall into the middle of the solid box.

    When I run it on mobile, (before I put in the drag n drop and after I removed it just to make the video) they both went, at least partially, through the walls if not completely through the walls.

    I don't get it, sprites either go through the walls are get stuck to the walls. It's every game.

    How do I get the game to understand that solids shouldn't go through solids?

  • I had a similar issue awhile back, but I was getting stuck on walls. Now the disk is sliding down the walls just fine, but it's getting stuck on the corners of the walls.

    I don't get it. I tip the phone to the right, the disk goes to the right, but if it hits the corner of a wall it gets stuck and I have to tip the phone in a different direction and then right again to get it unstuck.

    I want it to work like it does in real life. If I had a disk on a board and tipped it to the right, it would slide into a corner of a wall, it may stop, but it would slide off to the side and keep sliding.

    I expect it to slow down (though I wish it wouldn't), maybe bounce off to the side, but it gets stuck.

    Like I said I can get it unstuck by tipping the phone in a different direction and then back to the right to get it moving again, but that's not going to work for the game.

    How do I get it to slide off the corner and keep going in the right direction and not get stuck?

    Video Example:

    youtube.com/watch

    .c3p

    drive.google.com/file/d/1jADwOma84IGqyoGrL8JmQ-w1-HDNLH2T/view

  • klabundee,

    Thank you for your reply.

    I made a video of the issue and uploaded a download.

    Ignore the player's drag and drop. I only added that so I could move the player to make the video on my laptop.

    It's a mobile app, it typically works with the Beta/Gamma.

    Video example:

    youtube.com/watch

    Download:

    drive.google.com/file/d/1jADwOma84IGqyoGrL8JmQ-w1-HDNLH2T/view

  • I'm using 32x32 tilemap walls, I set the bounding boxes. I set the player sprite and enemy sprite as solid. I set the walls as solid, but the sprites go through at least part of the wall - and anything on Pathfind doesn't seem to care that there is a wall. Part of the time any sprite on pathfind goes straight through the wall other times it starts to go around a wall, but then goes through it.

    What am I doing wrong?

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dazedangels

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