ALLMarkMade's Recent Forum Activity

  • 99Instances2Go - Cool thank you I will and you might be correct, I have about 20 version and I made a lot of tests and changes so it could have very well gotten corrupted...

    Thank you, I'll let you know....

  • 99Instances2Go - Thanks but that didn't do anything. It's almost like the value for the keys are not being stored. I have an older version of my game from when I first did the local storage and it works fine. This is a copy of that and it will not work. The text goes immediately to NaN when it at least to display "0". I don't know what changed.

    Does anyone see anything missing from the code I posted??? This should work, right?

    Thanks

  • I've been at this for 4 days and I can't figure out what I did wrong. I actually had it working, but tried to add some custom fonts and it went crazy. I was able to get it back to "0" which meant it was at least reading it, but now I'm just getting an NaN result when I call the LC for the text.

    http://www.tiikoni.com/tis/view/?id=6764623

    Am I missing something???

    Thank you in advance for your help.

  • PixelPower - I did it even easier so I hope it is still a good method. I wanted something simple and you gave me that.

    I just simply did:

    On object hit (Instead of destroy) I set it to invisible and collision disabled and with the power up I just turned it back on. When I saw what you did it clicked...

    Thanks so much I can have a beer thanks to you...

  • PixelPower - SAY WHAAAAAAAAAT.... checking it out now and thank you. I have been working night and day on this game and this is the first time I couldn't work through the issue. Whether it works for me or not you're a life saver for jumping in so fast to help.

    It's much appreciated and I'll let you know.

    Thank you.

  • I'm working on a simple Break Out like game. What I'm trying to do is as a power up you can replenish a row all at once. So as that last line is being broken through you can use a power up to repopulate the row.

    I was hoping for a simple method. I can't think of any way to do this in a group like way. I wanted to try to randomly fill in the missing spots one per power up but I know that will be a nightmare, but I'll settle for destroying what's left of a row and spawning a new row.

    Thank you in advance.

  • OK, ok, thank you I will try that. That makes since.

    Thank you

  • Ok people, first off Happy Mother's Day to any game making Mothers out there.

    Here is what I'm facing. I'm working on an Infinite Runner game but I'm haveing trouble spawning objects and they match the road movement speed.

    Please let me explain: I have the road and the background set to *dt speed which is fine, however, I want to gradually speed up that speed time so it looks like my player is moving faster. (You'll see in the sample) The problem I'm facing is I can't make the pitfalls match the speed so they look like they are on the road and not floating across it.

    One is an oil spill and the other is a sink hole so they need to look and move with the road speed once they spawn to look like they're one with the road. I should mention they have bullet behaviors.

    A few things to note as well before you look, I am still working on the graphics and sounds, some of the graphics (Buildings and Cars) I did not do but eventually will get replaced with my own works. Player animations I did do and I have set it to go from slow to very fast for testing purposes eventually I want the speed to be gradual the more blocks you run.

    See for yourself

    http://goo.gl/c3ZHIO

    ARROW KEYS TO MOVE

    DON'T LET YOUR FEET HIT THE FRONT BUMPERS OF THE CARS

    AVOID THE PITFALLS

    Thank you in advance for any help

  • Amazing and you made it look so easy. This is how the vid tut did it but he added so much other stuff I couldn't sift through it.... This is what I need, thank you so and to all that offered help and advice it was all very useful.

  • Gearworkdragon

    Yeah, I can do that, I guess I was trying to avoid all the extra work since from the video he was able to generate a code to do it but I could not get it to work with my set up. But I do understand what you're saying so it's the best option for my code set up.

    Thank you very much.

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  • Looks like I spoke to soon... After getting deeper into the code and removing the things I did not need it started to get crazy and not working correctly. So I created my own based off the general idea of the video. Now I have one side randomly putting out the coins good loot and bad loot. But here's what I want to do. I just want 1 command that randomly chooses the loot type and randomly sends it to one of the spawn spots (The Yellow Blocks) and in groups of 3 or 5 something like that. Kind of like the other picture above.

    I guess I can do each spawn block separately and stagger the create time but that still won't let me generate them in groups. I hate asking for so much help but I appreciate it just the same.

    Thanks

  • fm4fanAT - You were so right! That is a great tut and I learned a lot. It was not quite what I wanted to do because he had so many things going on that I didn't need it was hard to follow and leave them out but I made it work. And there are so many elements in it that I will pull from for future set ups so again I wanted to thank you and it was your help that got me closer to what I'm trying to do.

    I'm having fun now Thanks

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ALLMarkMade

Member since 9 Nov, 2013

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