jaytee's Recent Forum Activity

  • When a Function is called at the end of a condition (& is also at the bottom of the event sheet), does the event sheet run again from the top OR waits for the function to finish all its conditions/actions?

    Tagged:

  • Just looking for your ideas:

    1. Place your objects outside the screen and then REPOSITION them

    OR

    2. CREATING each objects and then reposition them

    Thank you.

  • I do not want to overwrite my previous version installed on my mobile so I can compare it to my new one.

    I tried to change the Version & Project Name but it still did not work.

    What should I change?

    Tagged:

  • lionz pls check the youtube link to see

  • As the title says, sprite not spawning in order as it should be based on the actions I implemented:

    video evidence: youtu.be/_tm9cgmKiYY

    HEADER is showing first than the BOARD.

    Maybe I'm misusing any action here? Please do help and explain. TIA.

  • nevermind!

    fixed it after removing abs and changing all operators to MINUS!

  • I want to adjust sprite size depending on my screen but why is the code thinking the browser is in full screen? or im using viewport incorrectly. Can someone help me understand and resolve this. In addition, I have set Fullscreen Mode: Scale Inner.

    my code:

    not full screen:

    full screen:

    TYIA!

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  • I keep getting this on dev tools on game start but my game is running smoothly and perfect. Can anyone care to explain this? Very much appreciated.

    Tagged:

  • For a user that just transferred from C2 to C3, I got really confused and frustrated regarding this...

    Same color codes, different output.

    It just frustrating that I use the below reference for color codes, and then it shows a different output..

    And then I just found out that rgbEx means extended or extra color codes (also means every code has been adjusted as it seems). Then why not just put another tab that also show the codes for rgbEx then? and not just rgb. Sigh.

  • NOTE: Wasn't sure where to post this but it was highlighted on the notice that to report immediately to be able to fix.

    Error report information

    Type: assertion failure

    Message: cannot select detached view

    Stack: Error at Function.d.ASa (https://editor.construct.net/r210-2/main.js:288:242) at Lb (https://editor.construct.net/r210-2/main.js:201:29) at window.assert (https://editor.construct.net/r210-2/main.js:201:330) at ea.Uq (https://editor.construct.net/r210-2/components/editors/eventSheetView/eventSheetView.js:165:272) at ea.Le (https://editor.construct.net/r210-2/components/editors/eventSheetView/eventSheetView.js:162:387) at ea.Nfd (https://editor.construct.net/r210-2/components/editors/eventSheetView/eventSheetView.js:191:169) at ea.$d (https://editor.construct.net/r210-2/components/editors/eventSheetView/eventSheetView.js:183:311) at HTMLDocument.oe (https://editor.construct.net/r210-2/components/editors/eventSheetView/eventSheetView.js:145:409) at HTMLDocument. (https://editor.construct.net/r210-2/main.js:420:10)

    Construct 3 version: r210.2

    URL: editor.construct.net

    Date: Wed Aug 19 2020 04:04:29 GMT+0800 (Philippine Standard Time)

    Uptime: 211993.1 s

    Platform information

    Browser: Chrome

    Browser version: 84.0.4147.125

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: webapp

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.125 Safari/537.36

    C3 release: r210.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)

    Numeric version: 1

    Supports NPOT textures: partial

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon(TM) Vega 8 Graphics Direct3D9Ex vs_3_0 ps_3_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 256

    Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_color_buffer_half_float, EXT_float_blend, EXT_frag_depth, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_color_buffer_float, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBKIT_WEBGL_lose_context

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jaytee

Member since 2 Jun, 2019

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