CGamez's Recent Forum Activity

  • Hello,

    is it possible to submit GooglePlay-Events with the GooglePlay-Plugin?

    I mean these:

    developers.google.com/games/services/common/concepts/events

    I only see functions to submit highscores / achievements...

    Best regards.

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    Hey,

    thank you for all the information!

    I just figured out that you have to complete all tasks even if you only want to upload an alpha / internal test-version.

    Now it also works without the bundle.

    Best regards.

    Nepeo:

    For me it's the only warning message and I definitely can't publish the APK, no chance...

    Hello,

    I have the same warning with the app-bundle requirement...

    And no, I can't use the apk only, I HAVE TO upload an app-bundle...

    Can you please tell me what I have to do so I can use my apk instead of the app-bundle, since you said it's not required but I couldn't find anything about it...

    Best regards.

  • Hey,

    thanks for the advice, I already send them a message but it's very important so maybe anyone had the same issue and fixed it and I can pay him for a fast solution :)

  • Hello,

    I'm looking for a freelancer who can help me out with a bug in my project.

    Link to the problem:

    construct.net/en/forum/construct-3/how-do-i-8/fix-invalid-size-error-145310

    Of course I can provide more information, like a link to the project to reproduce the error... Just send me an eMail and we can discuss everything.

    It's just a one time offer, but if everything works great, I will come back to you with more offers.

    Pricing:

    Just let me know how much you want.

    Contact:

    supportyan@creative-gamez.de

    Thanks for your help!

  • Hello,

    I've exported my game to HTML5 and sometimes I start it it works fine, but sometimes it just shows a black-screen and the browser-console tells me:

    Error: invalid size (in c3runtime.js)

    Code looks like this (in c3runtime.js):

    .....

    g_zw.g_Dj()}g_aiY(g){this.g_aip=!!g.isFullscreen,this.g_uo(g.innerWidth,g.innerHeight,!0),this.g_zw.g_Dj()}

    g_uo(g,_,e=!1){var t=Math.floor;if(g=t(g),_=t(_),0>=g||0>=_)throw new Error("invalid size");

    .....

    What does that error mean?

    Best regards.

  • Hello annnnnyo,

    it depends on where you want to upload the game.

    If it's just for a homepage, the html5.capx is the only one you need.

    The mobile...capx are for mobile versions I guess.

    Just open them and maybe you will also see the difference.

    To play the game you need to export the .capx with Construct and there you can choose HTML5 (for web / homepage) or other versions like mobile...

  • Hello,

    I'm using the contruct 3 web-engine.

    I have a very large project, for example the largest Event-Sheet has about 800 lines/events.

    If I click on one of these big eventsheets, sometimes the engine freezes for 1-5 minutes! Also copying anything from these big eventsheets can cause freezes.

    The next problem: When I want to export the project (just for HTML5), the engine crashes completly and the browser tells me to restart or quit...

    This happens like 4 of 5 times when I try to export the project.

    Maybe it's just a simple browser-setting and you can help me out with that.

    I'm using the newest version of firefox. PC-specs should be more than fine (i7-7700k, 16gb ram, nvidia gtx 1060 with 3gb ram, win7 64bit).

    Best regards.

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  • Hello,

    I know I have to post bugs on github, but since I don't have an account there, maybe someone will post the bug there who have an account, or maybe the staff can check it out here:

    If you have an image (in my example called image1.png) and you use it for a TiledBackground but you also use it for a Sprite (The Sprite uses the image for frame1 and the Sprite also has other frames with other images).

    Now you export the game to html5-web and choose deduplicate, recompress, minify. Now you should have your exported game with the spritesheets. If the image "image1.png" is in a spritesheet with other images, the TiledBackground shows the whole Spritesheet when playing the game...

    This always happens if you use the same image for a TiledBackground + Sprite and the image is in a Spritesheet with other images after exporting. You can fix the problem by not deduplicating images when exporting.

    Hope you can fix that problem so I can use same images in tiledbackgrounds / sprites and deduplicate at export-settings.

    Version: newest Version of Construct 3

    Best regards.

    Tagged:

  • Ok thank you for the help, just one more question :)

    What do you think would be best to use for "max spritesheet size"? Higher or lower? Just for the loading / downloading.

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CGamez

Member since 14 Oct, 2013

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