Perhaps, If you would 'sort of' loop the tutorial as long as you have not leaped over 1 vine.
for instance, a var determining over how many vines you successfully leaped, LeapedVines = 0
LeapedVines = 0
LeapedVines = 0
PlayerAble to grab vine
set Tut text = "Quickly touch to jump and grab the vine" (show icon finger touching)
Leapvines=0
Player airborn 1
set Tut text = "Quick grab the vine" (show icon putting finger down)
Leapvines=0
Player Holding down on vine
set Tut text = "Let go to jump to the next vine and grab it again" (show finger down to let go icon)
Leapvines=0
Player Airborn 2
set Tut text = "Quickly grab the vine" (show finger hold icon)
2nd vines grabbed Leapvines + 1
something like that