lennaert's Recent Forum Activity

  • Archer — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/archer-2331

    <p>Create your own dungeon game with this isometric Character which has 5 animations:</p>

    • Idle
    • Being hit
    • 1 attack
    • Death
    • Walk

    <p>Images:</p><p>8 directions with each 4 images totaling 160 sprites.</p><p>Size in Capx</p><p>Roughly 1mb. </p><p>Ideal for mobile. </p><p>Included Capx has a demo inside showing all movements by means of buttons and touch for directions.</p><p>Also included are the source images in spritestrips with a couple of extra animations.</p><p>Source image sizes 1024x1024</p>

    Use this topic to leave comments, ask questions and talk about Archer

  • Crusader — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/crusader-2332

    <p>Create your own dungeon game with this isometric Character which has 5 animations:</p>

    • Idle
    • Being hit
    • 1 attack
    • Death
    • Walk

    <p>Images:</p><p>8 directions with each 4 images totaling 160 sprites.</p><p>Size in Capx</p><p>Roughly 1mb. </p><p>Ideal for mobile. </p><p>Included Capx has a demo inside showing all movements by means of buttons and touch for directions.</p><p>Also included are the source images in spritestrips with a couple of extra animations.</p><p>Source image sizes 1024x1024</p>

    Use this topic to leave comments, ask questions and talk about Crusader

  • Skeleton — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/skeleton-2336

    <p>Create your own dungeon game with this isometric Character which has 5 animations:</p>

    • Idle
    • Being hit
    • 1 attack
    • Death
    • Walk

    <p>Images:</p><p>8 directions with each 4 images totaling 160 sprites.</p><p>Size in Capx</p><p>Roughly 1mb. </p><p>Ideal for mobile. </p><p>Included Capx has a demo inside showing all movements by means of buttons and touch for directions.</p><p>Also included are the source images in spritestrips with a couple of extra animations.</p><p>Source image sizes 1024x1024</p>

    Use this topic to leave comments, ask questions and talk about Skeleton

  • Likely your Ajax request is not getting served a PHP interpreted reply but a straight up text file containing the PHP script.

    Make sure your PHP file is on a PHP capable webserver and that you are actually addressing it by means of the webserver address and not by means of a local file.

  • Demon — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/demon-2333

    <p>Create your own dungeon game with this isometric Character which has 5 animations:</p>

    • Idle
    • Being hit
    • 1 attack
    • Death
    • Walk

    <p>Images:</p><p>8 directions with each 4 images totaling 160 sprites.</p><p>Size in Capx</p><p>Roughly 1mb. </p><p>Ideal for mobile. </p><p>Included Capx has a demo inside showing all movements by means of buttons and touch for directions.</p><p>Also included are the source images in spritestrips with a couple of extra animations.</p><p>Source image sizes 1024x1024</p>

    Use this topic to leave comments, ask questions and talk about Demon

  • lennaert I yes using animation frames works well, but it doesn't seem that the layout view updates and shows the correct frame. Not showing the animation/frame i've set it on, for that instance of the object. Always the first frame of the first animation. Maybe a bug I'm having? I have to investigate.

    Sounds like you either had the animation name wrong or tried a none existing frame number for the given animation. That would result in the first animation with frame 0

  • You can also add folders in the animations.

    You can treat those like sub categories for the animation frames.

    Sprite object

    folder: stones

    Animation stones

    -stone1

    -stone2

    Animation pebbles

    • pebble1
    • pebble2

    folder: foliage

    Animation Bush

    • bush1
    • bush2

    Animation Trees

    • tree1
    • tree2

    etc

    I used that approach a lot and you can set default animation

    for tree 1

    Default animation Trees, default frame 1 (or 0 based on zero based index)

  • Any progress here ?

    Hi,

    Yeah I have made a couple AI's, each with varying results.

    The mechanics I used for the board game were not optimal, but worked for what I wanted to use it for.

    Development on this particular project has halted.

    I am busy trying to get some of the models I used with some mechanics in the scirra store.

    Lennaert

  • The Enemies find path Event has a "Group Host is active" event, making this event only fire on a peer which has the group "Host" active, meaning it only gets fired on the host peer.

    When the hosts enemy object moves, its positioning gets synced to the peer.

    The random angle bit is disabled as it creates to large a difference in targeting and shooting among different peers. (preventing visual misfires on none host peers)

    The aiming relies on the default turret behavior, the less difference between peers, the more accurate the multiplayer effect will feel.

    This could actually do with an upgrade, but it would require a bit of fancy syncing and targeting which would be rather specific for this situation, making the the template less adaptable for other projects.

    The key of this template is that you have multiple objects for peers, each able to move and act individually in a multiplayer scenario.

  • The offline mode seems to create rather excessive results.

  • I think this is the first clicker I spent more then 100 clicks on ...

    Apart from the "increases the increases" ... its rather good really.

    A little more description to increase the awareness and use of the auto clicker/attacker.

    Create weapons, I would perhaps add a visual element or effect upon creation. Perhaps sound.

    After 3 hours, lvl 56, and destroying planet level 12's in 1 click .. or ~3 secs

    Tune becomes a bit dull after an hour hehe.

    Planets changed when switching back and forth through levels ? felt odd.

    Nice system name, but I would go with something original

    Touch devices do not show popups btw, so an option to see the descriptive tooltips might be smart.

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  • This is more like isometric then 3d really.

    As to efficiency:

    I would stuff all in 1 layer.

    Put the tree origin in the center at the bottom of the trunk, and use a collision polygon as a circle at the foot of the tree (lining the trunk)

    Then you can either make the tree solid, or use some events preventing you to overlap the tree trunk collision.

    For each through all the objects that require Z-sorting, descending, and place the objects at the top. Instantly solving the "who is on top" issue.

    There's a plugin or behavior for it nowadays I think. Z-sort or something.

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lennaert

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