lennaert's Recent Forum Activity

  • Hi, doing fine here :)

    How did you envision a security certificate like that being used ?

  • Sadly most of javascript based time elements are derived from the users host system, making it very volnurable for client side time manipulation.

    If you have online availability in your app, you can get your time from some server by means of an ajax call.

    If the app is launched from an embedded situation, you could perhaps pass the current time in the url, but this is also susceptable to manipulation if a client is able to launch the app with its own url.

  • A good approach is to have several event sheets for different aspects of the game, and include them accordingly.

    Including an event sheet on different layouts simply means including an event sheet in another event sheet which is already tied to the desired layout. Right click somehere in the eventsheet, and select include event sheet.

    However, if you have 1 event sheet with everything, and different layouts which need it, you can tie each layout to that event sheet in the layouts propperties menu.   Click desired layout in project tree and in your top left, layout propperties menu, will be a drop down option to tie the layout to any desired event sheet.

    However, if you had asked me where to find the manual ..I would refer to the above 2 posts

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I ought to clarify. Photon can do more than two updates per second. digitalsoapbox - I am making a turn-based game so I don't know its speed limits.

    lennaert Surely Socket.io+Node.js is better but only for advanced users. Do you know statistics for photoncloud?

    yeah I upgraded my race game at my first dable with socket.io in the last two weeks Tank Racer

    Features things as player vs player racing, and a battle arena with deathmatch and team deathmatch.

    The data communication is really fast.

    I have a dedicated vps hosting behind it where I build my own nodejs server from source and a super simple application to handle all my games if I so desire :)

    And no, I have no experience with photoncloud. I am curious about it though :) Your command structure seems worked out, and decent.

    would be great if you took a glance at construct 2's current socket.io plugin and perhaps enhance.

    Certain details of your command structure are missing in the socket.oi one I believe ;)

  • I used Ajax and PHP previously, and made a semi live stream multiplayer game: Tank Wars

    Without plugins, from a mysql database by means of ajax, I got like 4 or 5 updates per second.

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  • Exported to a mobile device, having multiple sets of graphics in your build .... will play havoc on your performance.

    Everything from your project gets loaded into memory.

    With a small game this shouldnt be that hard.

    But with a large game .. where you probably designed the high resolution graphics for, having all those extra images will bloat your program really fast.

  • you got it hosted somewhere ? can I take a look at the page ?

  • Event1: check condition : action

    Event2: Else condition : action

    but, you have a group between the two,with a lot of subs.

    does the Else needs to be for the last option in the group ? or the is Maio check ?

    If the else is suposed to be the last option for the checks in that group Condicao, you could add an else to everyone of the checks, and add the else to the bottom of the group, (if you not add them all, it would only trigger on the last if not true)

  • Looks solid.

    I use lots of groups for my event sheets, even if I do not need to turn them on or off.

    Gives a great overview

    You could look into checking at anything related through famlies, and wheter or not you need global variables, local variables, instance variables, or even webstorage.

    I was a bit late with exeprimenting with families, and while developing several things some weeks ago I came to find enormous power in the use of families. Eliminating heaps of events and checks just by using a simple reference.

  • You added the else as a Sub to the event, put it on the same level (ie not as a sub, but directly below it as the next event)

  • Apart from some sidewalls and 3d-ish arm with gun, you can make things which resemble that.....

    quickshot

    that was the first game I made with construct 2.

    Its principale is easy. Just have an object on screen that takes the touch.x,y or mouse.x,y when you click it and use that as your targeted spot to do whatever with (spawn bullet hole, calc worth of shot etc).

  • 1- Lose the interaction with the site.

    Thats only true if you dont know how to do it ^_^

    There are simple javascript approaches to getting info from a top window from within the iframe, such as .parent()

    You can even call functions from an iframed window which are defined in the page holding the iframe.

    I dont see how your trick would work any different by loading a less cpu intense layout ... the project is still loaded in to memory, images and all, from all layouts.

    An export to html5 stil has a simple index file which you can fill with any kind of javascript or even PHP if you like :)

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lennaert

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