WRS's Recent Forum Activity

  • How to make localization on several languages?

    For example, the game should be in English, French and Russian.

    Need to make a language selection in the menu? How to change the language while choosing a language? For example, if text is not everywhere and pictures? Need to change something like animation?

    Or should there be a file in Xcode with a translation that should change everything? Then how to create in Construct?

    How to properly do the localization? Who faced this? Maybe there is some standard simple solution?

    Tagged:

  • I believe this bug is now fixed for everyone.

    Yes its ok now)

  • Which platform(s) should this game be released to?

    only in iOS

  • Yes, do a pre-loading scene, while it loads, you display something, like a loading page.

    You can do it with a layer that you put on top of everything else, when everyone is loaded, you make it disappear.

    And how to set the condition that the background would disappear when everything is loaded? How does he understand that everything is loaded? Should there be a check?

  • How to make my game so loaded?

    What I mean. Graphics + music + effects at my level weigh about 200 mb. And this is only level 1.

    As a result, the game freezes when I try to test it through a remote viewer or even integrate into Xcode.

    How can I make a preloader level?

    What would you do when choosing a level, download it and run a strip until all the graphics and effects are loaded?

    According to the fact that now my game just freezes when you click on the level select button.

    Tagged:

  • This section contains links that do not open.

    construct.net/en/tutorials/ios-application-development-and-publishing-with-xcode-25

    These and other links in the section do not open. I'm the only one with this sample?

    construct.net/tutorials/supporting-multiple-screen-sizes-17

    construct.net/make-games/manuals/construct-3/project-primitives/projects

    and over, is not opening(

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  • redownload the file localstorage+levelselect

    i had a event error on the selecting menu.

    you should also look at the official localstorage example for hiscores, in the similar way is my example made just for levels.

    hiscore localstorage

    This is a great file, I'm trying to figure it out. I want to understand how work with storage is arranged. I hope that I will understand and lay out my file already working)

  • yea your file is not doing nothing lol xD is just setting a variable but on the start ... yea take a look at my example that i sent, and try make sense of it, i tried to comment it and keep it as simple as possible.

    Yes, many thanks again. I thought it was much easier)) BUT no. Parse your file) Thanks again)

  • Edited:

    here is a file example to make u better understand what i mean, u have done 90% of the work though :D

    localstorage+level selection menu

    at the start of game event on my example, i have a erase storage... u can remove that line action was there for my own saving locals to erase to check some event errors i was getting.

    Thank you so much! Now I will study the file))))

    It is very different from my file. It can be seen, I tried to approach from the wrong side = (

    Here is my file that did not work (

    yadi.sk/d/s6LmVPifM1YqLA

  • that is because u have to save the item first in localsaving plugin, and to do that u have to go to a game layout and trigger the save level item value to localsaving, once that is done, you can then move to the main screen and trigger the event that you show in your screenshot.

    it looks good the way you set it up. is just it doesn't work, cause ur item doesn't exist in localstorage yet, so your item.get returns NaN and sets value of level to NaN. i presume also the buttons don't play anything not even the level 1?

    There are no buttons working and when you click on 1 you get to the level and so on, with the condition if the animation is set to On. I'll try to figure it out and do as you said) Thank you)

  • there is no built in system like that everything u see in games published by construct function of game wise is made by construct users, what construct offers is visual scripting ...

    Thank you very much. Now my code looks like this, for some reason it does not work.

  • There is a level selection menu, say from 1-20, if we pass the first level, then the second one opens and so on. If we finished playing and turned off the game, the progress is saved and the next time you start the game in the levels menu, as many levels as we have passed will be opened.

    Please help me)

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WRS

Member since 2 Feb, 2019

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