producermark's Recent Forum Activity

  • Ashley, Tom

    Hi guys.

    I know tutorials have been temporarily suspended due to the spammer issue,

    but instead of completely suspending for it everybody,

    couldn't you just make it so new member have to wait say 2 weeks before posting a tutorial?

    I am sure the spammer account would be revealed and deleted before such a time.

    And just to be safe

    maybe put a limit to how many tutorials all members can make to one per 24 hour period.

    Also, maybe do the same with making new threads in the forum.

    Only X every 24 hours?

    Just a thought.

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  • Did your game work before and now it doesn't?

  • The Arcade is in Beta so there are many problems.

    For example:

    I recently had a problem with Sprite1 on collision with Sprite2 ( a very basic event right -- I only had one of these in my game luckily so it was fairly easy to debug)

    and all I got was a white screen.

    When I changed to overlapping it worked.

    If you want to take the time, you could dissect your game and try to load up in the Arcade in smaller pieces to narrow down the event that is causing the problem.

    Here is a temp Title to use, it is the proper dimensions 450 by 300

    btw, I just got a light green screen when I tried your game..

  • Do you mean during game play?

    is there an example of a game that does this, please provide a link.

  • If you consider this solved hugelarge333

    then it is good practice to say in the Topic Subject

    <Solved>Movement problem

    in this case.

    and yes, you don't need to adjust images to so precise. 400,80 or whatever is good enough

  • I think LittleStain means you should add a trigger once condition

    like this

    some events are triggered once by default. They will have a green arrow (pointing to the right)

    on the very left of the event next to the event number.

    some events are triggered every tick by default. They won't have the arrow.

  • Hi

    Took a quick look,and I'm not 100% sure why that happens but

    instead of setting the size, try setting the scale.

    I did it and it works.

  • and try to remake the wav file, and try again.

    I had a similar issue once.

    I remade it and it solved the problem.

  • dont forget to delete the offline.appcache file : D

  • Hi Tom

    When I tried to update by game in the Arcade, I had a problem ( I narrowed it down after an hour of debugging)

    that is was with a Sprite1 on Collision with Sprite2.

    (there was no similar event in the game)

    It played fine in dropbox but I just got a white screen in the Arcade.

    ????????????

    Anyway thought you should know.

  • I recently learned about and tried something that Kyatic told me and it works so much better, and

    you can preload sounds.

    [quote:26cw46tu]The workaround is to delete the offline.appcache file and its reference in the HTML file, but that in turn breaks offline support. So there's not a way to have audio support and offline support until Apple fix the bug.

  • [quote:23uy50cb]The workaround is to delete the offline.appcache file

    Yes

    Finally a work around that works for iOS and sound !!

    Thanks so much !

    Now hopefully Tom can fix those other issues.

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producermark

Member since 9 Sep, 2013

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