Thank you. Sounds like I should check out Shadowgate! I've read about it in a book about Point-and-Click games and have seen it posted on social media a few times, but I've never played it myself.
I just announced that my game will be released on October 9, and I'm excited! It's my first time publishing anything on Steam.
As for promotion, I've advertised as extensively as I could on Twitter, Facebook, and Instagram (I have a decent audience there) without feeling like I was spamming. The results have been underwhelming, though. I'm not sure if it's the genre, the way I presented the game, or if it just doesn't look fun, but in two months of marketing, I couldn't even reach 300 Wishlists. Anyway, for now, I'm happy enough to have something shipped and to have a chance to learn from the experience. Hopefully, I'll do better next time!